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iPhone Game Development with Flash CSX: Creating iPhone Games in Flash CSX from Start to Finish

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iPhone Game Development with Flash CSX: Creating iPhone Games in Flash CSX from Start to Finish Overviews

Starting with the next version of Flash, developers will be able to create applications and games directly for the iPhone using their existing skill sets. There are a number of new APIs and features that will be available to programmers, and a number of considerations for developers migrating from a web environment to a mobile one. "iPhone Game Development with Flash" will cover these new Flash capabilities unique to the iPhone, and will include information about optimization, testing, and deployment of games through the iTunes App Store.



There will be multiple example games throughout the book, highlighting the newest features for the iPhone, as well as the CSX development environment itself. These features include support for the iPhone's accelerometer, geo-locator, multi-touch screen, and hardware acceleration. By the end of the book, a developer should feel competent enough to build a game for the iPhone in Flash with any or all of these new abilities.


The companion web site includes: -A forum for people to ask questions/leave feedback. -All source code/tools referenced in the book available for download. -News and updates relevant to the book, along with Adobe updates.



--Create an iPhone game from scratch with Flash - move all the way from prototyping to deploying through the App Store - using all new features of the upcoming version of Flash - CSX.



--No additional development experience needed - outside of Flash (i.e. no Objective-C needed!).


--Devices like the iPhone are changing how designers design games, they need to intregrate new features like multitouch, accelerometer, and GPS.  This book provides THE solutions, with practical real-world examples on how to use the new Flash feature set specifically for iPhone game development.


--Create games like Chroma Circuit and Fickleblox (hot Flash iPhone games) available now for download from the Apple App Store.

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Googlepedia: The Ultimate Google Resource (3rd Edition)

Great Price Googlepedia: The Ultimate Google Resource (3rd Edition) for $19.98 Today




Comprehensive and High-Level Bird's Eye View of an impossibly huge collection of:
* Basic, Specialized Searches, and Additional Features,
* Shopping and Product Searches,
* Maps and Directions, Communication Services,
* Multimedia,
* Other Services,
* Google Software Tools,
* Google for Business and Developers,
* Into the future,

This is an impressive work of trying to summarize (even though it took 800 pages) of an impossible huge number Services and Products that are offered by Google. Some of these are totally disjoint, and some really related and extensions of each others.

This is an excellent comprehensive Reference Book to have next to your computer. I was very pleasantly surprised by many things, for example:
* Searching for Financial, University, Technical, and Government information,
* Google alerts and Updates, Making Google Safe for Kids, and other Languages and Translation Capabilities,
* I refined my ability to use to use Maps and Directions,
* I was impressed with Google Answers and Book Search, Tools for desktop, Calendar, and Google Pack,
* Was really happy to find Picasa, which is good image processing Application,
* Found out things about Google Labs, and found the Advanced Search Operators to be extremely helpful for navigation into the book and understanding of it.

Again, as one of the Google Mottos, Michael Miller has made the Impossible, Possible with this book. And not only he has done "No Evil", he has done an excellent job.

Bruce Razban,
President/Founder, Razban Internet International
Silicon Valley, CA, USA

Googlepedia: The Ultimate Google Resource (3rd Edition) Features

  • ISBN13: 9780789738202
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $34.99

Offer Price : $19.98




Overviews

Googlepedia® Third Edition

The all-encompassing book about everything Google. Not only will you learn advanced search techniques, but you also will learn how to master Google’s web and software tools. It’s all inside!

 

Google Chrome

Google’s new web browser

 

Google Gadgets

create your own gadgets

 

Google Gears

turn web applications into desktop applications

 

Android

use Google’s phone

 

Blogger

create your own personal blog

 

Gmail

Google’s web-based email service

 

Google Web Search

the most popular search on the Internet

 

Google AdSense

put profit-making ads on their own website

 

Google AdWords

buy keyword advertising on the Google site

 

Google Product Search

find hot deals without ever leaving your office chair

 

Google Calendar

a web-based scheduling and public calendar service

 

Google Desktop

search documents and emails on your PC’s hard drive

 

Google Docs

create and share web-based word processing and spreadsheet documents

 

Google Earth

a fun way to view 3D maps of any location on Earth

 

YouTube

view and share videos over the Web

 

Google Groups

a collection of user-created message forums

 

Google Maps

maps, satellite images, and driving directions for any location

 

GOOGLE MAY BE THE INTERNET’S MOST POPULAR SEARCH SITE, BUT IT’S ALSO MORE THAN JUST SIMPLE WEB SEARCHES.

•    Use Google developer tools and APIs

     •    Create MySpace and Facebook applications with OpenSocial

     •    Use Google Gears to turn web-based applications into desktop applications

     •    Use Google to search for news headlines, scholarly articles, and the best prices on the Web

     •    Read and respond to blog postings and create your own blogs with Blogger

     •    View the latest viral videos with YouTube

     •    Use Android, the new Google phone

     •    Use Google with the Apple iPhone and iPod Touch

     •    Create maps and driving directions with Google Maps

     •    Use Google’s free web-based email service Gmail

     •    Create your own custom Google Maps mashups–and put customized Google search on your own website

 

 

Michael Miller has written more than 80 nonfiction how-to books, including Que’s Absolute Beginner’s Guide to Computer Basics, YouTube for Business, and Photopedia: The Ultimate Digital Photography Resource.

 

Category: Internet

Covers: Google

User Level: Intermediate to Advanced

 

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Customer Review


Great Resource! - Cherie M. Stevens - Florida
This is a great book with a lot of information--the chapters on Google CHECKOUT, ADSENSE, and ADWORDS were especially helpful to me. I also found out about a lot of Google applications I was not aware of, like Google HEALTH. Good price too.


Googlepedia - Mark R. Favreau -
I have not read the book completely but what I have read is a detailed look at what is available from the Google Site and its search engine. I have found several features of interest that I did not know about or ever use before. This is a good book for those of us who spend much time on the Internet




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ANDROID A PROGRAMMERS GUIDE

ANDROID A PROGRAMMERS GUIDE Review




On the contrary to most reviews, I found this book very simple to understand. (as I am a complete new comer to Java, with only experience in C.) So I would like to recommend this book to a new Java/Android programmer.
However, the only drawback is that the book is not up-to-date. From time to time, I had to look up the current commands in the internet.

ANDROID A PROGRAMMERS GUIDE Features



Rating :

Price : $39.99

Offer Price : $9.91




Overviews

Master the Android mobile development platform

Build compelling Java-based mobile applications using the Android SDK and the Eclipse open-source software development platform. Android: A Programmer's Guide shows you, step-by-step, how to download and set up all of the necessary tools, build and tune dynamic Android programs, and debug your results. Discover how to provide web and chat functions, interact with the phone dialer and GPS devices, and access the latest Google services. You'll also learn how to create custom Content Providers and database-enable your applications using SQLite.

  • Install and configure Java, Eclipse, and Android plugin
  • Create Android projects from the Eclipse UI or command line
  • Integrate web content, images, galleries, and sounds
  • Deploy menus, progress bars, and auto-complete functions
  • Trigger actions using Android Intents, Filters, and Receivers
  • Implement GPS, Google Maps, Google Earth, and GTalk
  • Build interactive SQLite databases, calendars, and notepads
  • Test applications using the Android Emulator and Debug Bridge

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Customer Review



Typos Galore! Out of Date! Proofreaders should be fired - Paul R. Wade - San Diego, CA USA
I was forced to buy this book for an Android course at UCSD Extension.

I could go on and on agreeing with the other reviews -- but the most important issue is: This book is riddled with typographical errors in the code that make following the examples (especially in chapter 8) nearly impossible. A huge time waster.

My suggestion: Just read the Android SDK Documentation -- and avoid this book at all costs.

Also: The following individuals should be fired from McGraw Hill for not doing their jobs:

Technical Editor: Gilbert L. Polo

Copy Editor: Bill McManus

Proofreader: Francesca Ferrir

Good luck to all of you named above finding a new position selling Tacos at Taco Bell in a hairnet. You owe me 10 hours of my life back for not being able to get through Chapter 8's code examples. Stupid F-wits.

-- Paul (San Diego, CA)






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Big Book of Apple Hacks: Tips & Tools for Unlocking the Power of Your Apple Devices

Big Book of Apple Hacks: Tips & Tools for Unlocking the Power of Your Apple Devices Review




If you have a techie edge and want to take your knowledge of your new mac to the next level, then this is the book for you. Just read, enjoy and try out the ones that look fun to you. "Hacking" may be the wrong word ... this book simply deepens your knowledge of the machine and operating system with a myriad of hints, techniques, downloads and other crevices that you would not think to try on your own. A true geek delight.

Big Book of Apple Hacks: Tips & Tools for Unlocking the Power of Your Apple Devices Features



Rating :

Price : $34.99

Offer Price : $16.96




Overviews

Bigger in size, longer in length, broader in scope, and even more useful than our original Mac OS X Hacks, the new Big Book of Apple Hacks offers a grab bag of tips, tricks and hacks to get the most out of Mac OS X Leopard, as well as the new line of iPods, iPhone, and Apple TV.

With 125 entirely new hacks presented in step-by-step fashion, this practical book is for serious Apple computer and gadget users who really want to take control of these systems. Many of the hacks take you under the hood and show you how to tweak system preferences, alter or add keyboard shortcuts, mount drives and devices, and generally do things with your operating system and gadgets that Apple doesn't expect you to do. The Big Book of Apple Hacks gives you:

  • Hacks for both Mac OS X Leopard and Tiger, their related applications, and the hardware they run on or connect to
  • Expanded tutorials and lots of background material, including informative sidebars
  • "Quick Hacks" for tweaking system and gadget settings in minutes
  • Full-blown hacks for adjusting Mac OS X applications such as Mail, Safari, iCal, Front Row, or the iLife suite
  • Plenty of hacks and tips for the Mac mini, the MacBook laptops, and new Intel desktops
  • Tricks for running Windows on the Mac, under emulation in Parallels or as a standalone OS with Bootcamp
The Big Book of Apple Hacks is not only perfect for Mac fans and power users, but also for recent -- and aspiring -- "switchers" new to the Apple experience. Hacks are arranged by topic for quick and easy lookup, and each one stands on its own so you can jump around and tweak whatever system or gadget strikes your fancy. Pick up this book and take control of Mac OS X and your favorite Apple gadget today!

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Customer Review


A bit outdated but still very useful for the beginners - Esposito Mario - Redmond, WA United States
There's a LOT of content in this book and it is well organized. However if you're a strong hack-boy you probably will find new content only for the 40% of the book. It's a nice piece for your collection.


spectacular - Chris Van Riper -
I have always liked o'reilly manuals. This is no exception. Its set up for the beginner, but even a guru can find a couple of gems in here.




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iPhone Advanced Projects

iPhone Advanced Projects Review




As the name suggested, this book talks about advanced iPhone programming topics. Each of the 11 chapters packs loads of information and real world experience from the authors. You will actually spend more time to digest the information than just reading it. Highly recommended to experienced and seasoned iPhone developers, but also offers quite some insights for developers new to the iPhone scene. You will be amazed on how much you can learn from the authors of the book. And lots of code samples throughout the book, you won't be disappointed.

Chapter 1 - Great introduction to the particle system, the very basic element for many types of games.
Chapter 2 - Interesting coverage on how to build a networked app/game, with the help of Google's free App Engine service using Python.
Chapter 3 - Using Core Audio to do audio streaming. This chapter is quite hardcore for me, but I was able to follow through and learned quite a lot about how audio streaming works and some tricks as well.
Chapter 4 - This chapter is right on the money - debugging! The author showed a few different approaches when debugging your iPhone apps.
Chapter 5 - This chapter covers basic SQLite operations in your codes. Currently there's no Objective-C delegate/wrappers for SQLite operations, so everything is in C fashion. There are other frameworks for a better interface with SQLite.
Chapter 6 - If you don't like dealing with SQLite, with the introduction of iPhone SDK 3.0, you can use Core Data :) This chapter shows you how Core Data and KVC protocol works.
Chapter 7 - How to send emails from your apps w/o going to the email client. The author shows both online and offline modes, as well as a nice introduction to three20 framework.
Chapter 8 - This chapter talks about networking issues, sockets, wifi detection, power management, etc. Also some insights if you want to roll out your own networking protocol stacks.
Chapter 9 - This is my favorite chapter talking about how to design an effective and responsive user interface. NSOperation and NSOperationQueue are covered, as well as tips & tricks on how to display large amount of data w/o slowing down.
Chapter 10 - Very nice introduction to Apple's push notification service, including both setup steps and server side scripts.
Chapter 11 - Mapping and Reflection on OpenGL ES. This is a brief introduction to OpenGL ES environment mapping and reflection. I wish this chapter is longer and has more coverage in depth. But again, this is not an OpenGL ES book, the topic itself deserves a whole other book.

Overall, this book is pretty advanced in many aspects of the iPhone SDK frameworks. Coverage on SDK 3.0 frameworks are much welcomed and the competence of the authors are undeniable. Again, I highly recommend this book to any iPhone developer, no matter how seasoned you are, you will learn a thing or two from this book.

iPhone Advanced Projects Features

  • ISBN13: 9781430224037
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $13.50




Overviews

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.

Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.

  • Optimize performance.
  • Streamline your user interface.
  • Do things with your iPhone app that other developers haven't attempted.

Along with Series Editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:

  • Ben “Panda” Smith, discussing particle systems using OpenGL ES
  • Joachim Bondo , demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green.
  • Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs.
  • Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results.
  • Dylan Bruzenak building a data-driven application with SQLite.
  • Ray Kiddy illustrating the full application development life cycle with Core Data.
  • Steve Finkelstein marrying an offline eMail client to Core Data.
  • Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments.
  • Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques.
  • Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the Cloud the limit for iPhone apps.
  • Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of Environment Mapping with OpenGL ES.

What you'll learn

  • Use wi-fi to do more than simply connect to the Internet.
  • Communicate with other iPhone users in real time.
  • Take advantage of all the tricks built into Cocoa Touch.
  • Convert your iPhone and iPod touch apps for use in other environments.
  • Convert your other mobile apps for use with iPhone and iPod touch.

Who is this book for?

All iPhone application developers with any level of experience or coming from any development platform, though this title is the natural choice after any of the other iPhone X Projects books.

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Customer Review


Too Many Mistakes to be Useful - Clifford Sharp - Longmont, CO
I DO NOT recommend this book at all for any level of iPhone developer(s).

One of the projects actually just takes an Apple code example and adds a few methods here and there. I don't have to buy a book to do that. One project adds some methods and ivar's to files that are generated files per Core Data. This is always a bad idea.

There are many mistakes in the source code in the book. The source code in the book doesn't match the downloadable source code in many places. The downloadable source code fails to build and is missing files. I found such obvious errors in the downloadable source like no semicolon at the end of some of the lines. This code was obviously never built and/or tested.

This book was very poorly and hastily put together. Don't waste your money, but more importantly, don't waste your time.





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Iphone Hacks: Pushing the Iphone and iPod Touch Beyond Their Limits

Iphone Hacks: Pushing the Iphone and iPod Touch Beyond Their Limits Review




I bought an iPhone recently and was looking around for advanced information on the iPhone when I stumbled across this book. I was thinking this would be a book for novices on how to use advanced features of the phone (advanced from a novice point of view). But I was pleasantly surprised. This is a book for geeks like me. I just had to read only a few pages to find out that this is one awesome book. In a few paragraphs they explain the finer points of what it means to jailbreak your phone, what it means to unlock your phone, what it means when your iPhone is bricked.

As somebody else mentioned here, this is not a book for the faint hearted, but if you are willing to experiment and learn and unleash the potential of the iPhone, this book is your best guide. Here is the table of contents.

Chapter 1. iPhone and iPod Touch Hacking Basics
Chapter 2. Troubleshoot Your iPhone or iPod Touch
Chapter 3. Messaging and Communication
Chapter 4. Media and Data
Chapter 5. Game Emulation
Chapter 6. Telephony Hacks
Chapter 7. Unlocking and Activation
Chapter 8. Customization
Chapter 9. Network Hacks
Chapter 10. Application Hacks
Chapter 11. Development Hacks
Chapter 12. Hardware Hacks
Index

Come join the joyride.

Iphone Hacks: Pushing the Iphone and iPod Touch Beyond Their Limits Features

  • ISBN13: 9780596516642
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $34.99

Offer Price : $19.99




Overviews

With iPhone Hacks, you can make your iPhone do all you'd expect of a mobile smartphone -- and more. Learn tips and techniques to unleash little-known features, find and create innovative applications for both the iPhone and iPod touch, and unshackle these devices to run everything from network utilities to video game emulators.

This book will teach you how to:

  • Import your entire movie collection, sync with multiple computers, and save YouTube videos
  • Remotely access your home network, audio, and video, and even control your desktop
  • Develop native applications for the iPhone and iPod touch on Linux, Windows, or Mac
  • Check email, receive MMS messages, use IRC, and record full-motion video
  • Run any application in the iPhone's background, and mirror its display on a TV
  • Make your iPhone emulate old-school video game platforms, and play classic console and arcade games
  • Integrate your iPhone with your car stereo
  • Build your own electronic bridges to connect keyboards, serial devices, and more to your iPhone without "jailbreaking"

iPhone Hacks explains how to set up your iPhone the way you want it, and helps you give it capabilities that will rival your desktop computer. This cunning little handbook is exactly what you need to make the most of your iPhone.

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Customer Review


Great Technical Book, but Outdated for 3GS! - David Michael - Hawaii
* This is a well-written 'encyclopedia' that covers some very important hacking Information & details of the iPhone, but does not include the latest 3GS iPhone Models. About 40% is devoted to the historical substance of Hacking your iPhone in a very detailed and informative step-by-step explanations, comparisons, issue topics, including 3rd party and open-source software hacking, but again, not for the latest iPhone 3GS.
The other 60% is technically geared to demonstrate 'real-time' Hacking of your hardware, media, network, applications, communication and development, again in a very detailed step-by-step process, for those technically-inspired Geeks, that operate in their own Virtual World.
Just remember that THERE IS a Huge difference between SOFTWARE Hacking versus HARDWARE Dis-assembly!
I would love to see a follow-up "Hacking Software Guide" for the 3 GS iPhone, in the near future.


Great book, However, Outdated. - Joshua Delaughter - Lafayette, Louisiana
Bought this book and was really excited to read into it. Upon reading I was amazed by the level of detail, I was expecting a dumbed down book about some apps that are "hack"-like apps, but I was wrong. Full of detail about the iPhone's file system etc etc.

The only problem about it is that it is a little bit outdated. It covers information for the older iPhones(pre 3GS) therefore some of the jailbreaking info doesn't apply.

With that said great book to get in-depth information and knowledge of the REAL iPhone.




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Learn iPhone & iPad Web App Development: HTML5, CSS3, JavaScript, UI Design, and Mobile Web Standards

Learn iPhone & iPad Web App Development: HTML5, CSS3, JavaScript, UI Design, and Mobile Web Standards Review










Price : $39.99

Offer Price : $26.99




Overviews

It seems that everyone and her sister has developed an iPhone App—everyone except you, the hard-working web professional. And now with the introduction of the iPad, you may even feel farther behind. But the time has come where you don’t need to struggle through Objective-C or master Apple’s Cocoa touch APIs. WebKit’s support for HTML5 means any ambitious web developer can join Apple’s second mobile App wave and create compelling apps that address the unique features of both the iPhone and the larger iPad.

Learn iPhone & iPad Web App Development takes you through every aspect of the latest Mobile Web Standards as well as the specific features of the iPhone and iPad. You’ll go beyond Web 2.0 and Ajax to learn about WebKit and Mobile Safari, HTML5 and CSS3, Vector Graphics and Multimedia support. You’ll discover what built-in hardware features of the iPhone and iPad you can use and how to take advantage of these device-specific capabilities.

The market for Web apps is expanding and the combination of iPhone and iPad makes this a very hot area—as well as a competitive one. You’ll want to know about all the advantages available to get ahead and stay ahead, and Learn iPhone & iPad Web App Development is the perfect starting point.

What you’ll learn

  • How to take your existing web skills and deploy them on iPad and iPhone
  • User interface design basics for both the small iPhone screen and the big iPad display
  • The keys to web app development built into HTML5, WebKit, and Mobile Safari
  • How to support mobile-media with iPhone- and iPad-specific features
  • How to take advantage of advanced features of CSS3 for graphics
  • How to address Apple’s touch screen interface and interact with Cocoa touch APIs

Who this book is for

Web designers and developers who want use their hard-earned skills and knowledge to create compelling mobile web experiences for iPhone and iPad users.

Table of Contents

  1. Development Tools
  2. Development Environment
  3. Debugging
  4. WebApp Anatomy
  5. Device limitations
  6. Mimic the iPhone UI
  7. Interesting CSS features
  8. HTML5 features
  9. Vector graphics
  10. Multimedia support
  11. Javascript OOP primer
  12. CSS3 advanced features
  13. DOM and selectors
  14. AJAX
  15. Touch and Gesture events
  16. Location API
  17. Data Storage
  18. Optimization
  19. Linking to native applications
  20. Using Frameworks

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Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer)

Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer) Review




I read a few iPhone SDK programming books and never get to learn much because they were hard to understand for a newbie like me. To make matter worst, I am not able to develop real world applications without resorting to read and learn the video samples from Apple and other SDK sites.

I am glad that I found this book simply because it is very easy to follow. I didn't struggle as much compared to reading other iPhone dev books. The walkthrough exercises were great! The author go straight to the point and I don't have to read tons of unnecessary info before starting on the exercises. The walkthrough exercises help me to understand the concept and most importantly, I am able to develop different kinds of practical iPhone applications upon completion of each chapter. This book also covers a wide range of different topics ranging from MultiTouch, database access, debugging and simple animations.

I highly recommend this book to anyone who wants to jump right into the iPhone programming bandwagon but don't have a clue about Objective C or the iPhone SDK.
Thumbs up !!!

Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer) Features

  • ISBN13: 9780470500972
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $17.00




Overviews

Everything you need to know to start creating native applications for the iPhone and iPod Touch

The iPhone SDK and the Xcode tools are the official Apple tools used for creating native iPhone applications. This information-packed book presents a complete introduction to the iPhone SDK and the Xcode tools, as well as the Objective-C language that is necessary to create these native applications. Solid coverage and real-world examples walk you through the process for developing mobile applications for the iPhone that can then be distributed through Apple's iTunes Application store.

The hands-on approach shows you how to develop your first iPhone application while getting you acquainted with the iPhone SDK and the array of Xcode tools. A thorough tutorial on the features and syntax of the Objective-C language helps you get the most out of the iPhone SDK, and an in-depth look at the features of the iPhone SDK enables you to maximize each of these features in your applications.

  • Provides an introductory look at how the iPhone SDK and Xcode tools work with the Objective-C language to create native iPhone applications
  • Familiarizes you with the latest version of the iPhone SDK and the newest Xcode tools that ship with Snow Leopard
  • Walks you through developing your first iPhone applications
  • Focuses on the features and syntax of the Objective-C language so that you can get the most out of the iPhone SDK

With this hands-on guide, you'll quickly get started developing applications for the iPhone with both the iPhone SDK and the latest Xcode tools.

Affordable Price at Store Check Price Now!



Customer Review


Out of date, and no support! - Arnold Miller - Tucson, AZ
This book, despite its late publication date, is out of date!
It's written for 3.0 instead of 3.2.x.
I down loaded there source code for the first chapter. It consisted of a completely empty project.
No added code, events or actions.

I wish I could return it, but I ordered the Kindle version.


makes sense - Y. Dolinsky - San Francisco, CA United States
If you are a developer and want to learn iPhone SDK, this is a book for you. Instead of teaching you how to use all kinds of tables and other UI Classes exclusively in InterfaceBuilder this book does a great job of explaining how it actually works if you just use code to create your classes. I also liked how the chapters are grouped to walk you through SDK. And App. D about Objective-C is pretty good too.
This book has one problem, which every printed material is prone to have- a few screen shots are out of date, but nothing you can't figure by google the information.





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Learning iPhone Game Programming: A Hands-on Guide to Building Your First iPhone Game (Developer's Library)

Learning iPhone Game Programming: A Hands-on Guide to Building Your First iPhone Game (Developer's Library) Review










Price : $39.99

Offer Price : $26.39




Overviews

Learning iPhone Game Programming provides an introduction into the world of writing games on the iPhone, iPod touch, and the iPad. The book assumes no previous knowledge of writing computer games on any platform and will lead the reader through the topics required to create a 2D game.

The book takes you through the process of building a classic 2D side-scrolling game for the iPhone/iPod touch. Along the way, you will be introduced to topics such as OpenGL and how to set it up and use it within a 2D environment, animation, working with bitmap fonts, how to create a tile map, creating a particle system, adding sound effects and music, collision detection, and more.

These concepts are introduced in a simple to understand format leading you from the concept itself to building the game project as you work through the book. This introduction and the implementation approach will also be supported by video tutorials for each chapter of the book. These videos will show the concepts from that chapter being implemented within the game project along with comments and information on what is being done.

Learning iPhone Game Programming takes a tutorial-based approach to iPhone game programming, providing you with the information you need to create your own games for the iPhone, iPod touch, and iPad.

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Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications

Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications Review




This book is thin and it is a good point. It is not a book about UI (User Interface), but about User EXPERIENCE. If you want to see good and bad interface designs, there is no better place than the app store itself. Programming the iPhone User Experience is a very clever summary and extension to Apple's HIG. The code examples are the kind of examples I was expecting from an UX point of view: code that you should not forget to include into your app if you want it to be right. I would deeply recommend it.

Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications Features

  • ISBN13: 9780596155469
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $34.99

Offer Price : $6.00




Overviews

Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.

Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer.

  • Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications
  • Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces
  • Apply your knowledge of Objective-C to the iPhone/iPod Touch framework
  • Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles
  • Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness

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Customer Review


A 'must' for any iPhone developer's collection - Midwest Book Review - Oregon, WI USA
Toby Boudreaux's PROGRAMMING THE IPHONE USER EXPERIENCE comes from the CTO of the Barbarian Group, which specializes in Mac and iPhone development. This book will help teach the basics of the Cocoa Touch framework for building iPhone and iPod applications, offering theory blended with best practices and patterns for handling user experiences outside of the interface. A 'must' for any iPhone developer's collection.






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iPhone for Programmers: An App-Driven Approach (Deitel Developer Series)

iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Review




In the process of learning a new computer language or software development environment, I have found that multiple books are needed, each with a different focus: a good intro book with simple examples (Beginning iPhone 3 Development), a great language reference book (Programming in Objective-C), and a first-class advanced applications/topics book. This book, iPhone for Programmers: An App-Driven Approach, is the first-class advanced applications/topics book in my set.

Chapter 2 describes the process that follows the design step for an app: testing the app on an iPhone/Touch device, preparation for submission, pricing, managing, and marketing your newly created app. Chapter 2 lists common characteristics of great iPhone/Touch apps. Some of the reasons that may cause an app to be rejected by Apple are also described. Chapter 2 is a much appreciated chapter and a rare topic for an application programming book.

For the next fourteen chapters, example apps are provided; one per chapter. The apps look good enough to be listed on the app store. Each of the chapters follows a consistent organizational structure: Introduction, Test-driving the App, Overview of the Technologies, Building the App, and Wrap-up.

On the page just before the Table of Contents is a listing of the topics available at the resource center on the authors' website. The resource center is an extensive collection of well-organized current information about computer languages, internet business, open source, programming, and web2.0. This is definitely not your typical book-support website.

Although I am still working my way through the last few chapters, I am pleased with the depth of technical material and the variety of real application examples. After learning the basics, nothing beats further learning than developing, compiling and debugging your own code to create your own software application. It is also the most humbling part of the learning process. Dare to dream...

iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Features

  • ISBN13: 9780137058426
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $22.74




Overviews

The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®

More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:

  • Welcome
  • Spot-On Game
  • Route Tracker
  • Tip Calculator
  • Cannon Game
  • Slideshow
  • Favorite Twitter® Searches
  • Painter
  • Voice Recorder
  • Flag Quiz Game
  • Address Book
  • Twitter® Discount Airfares
By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.

iPhone for Programmers include practical, example-rich coverage of:


• iPhone SDK 3.x, XCode®, Interface Builder

• Object-Oriented Programming in Objective-C® and Cocoa®

• Collections, GUI, Event Handling

• Controllers, Application Templates

• UIView, Multi-Touch™

• Core Audio, Core Animation, NSTimer

• Tables, UINavigationController

• Map Kit, Core Location, GPS, Compass

• Photos, iPod Library Access

• Serialization

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Customer Review


Heavily annotated code, no fluff - Peter J. Neame - Tampa, FL
This is not a book for beginners - there isn't much about C-programming, or even about cocoa programming as such. You are expected to have a reasonable grasp of OOP, dot-notation and square brackets and all. What there is is very detailed annotated code for applications that you might actually use. Perhaps the code is over-annotated for some, but I found it very helpful to have a detailed, line-by-line description for those "what's going on here" moments. And in the body of the text, there is a further description of what and why.
A great book that seems to have given me enough "Aha!" moments to make me feel confident of producing something useful.
My only quibble would be that some flow diagrams would have helped. However, given the "style" of the code, which doesn't use interface builder very much, if at all, it's fairly straightforward to build your own diagrams. It is a matter of personal preference as to whether interface builder should be used or whether it's better to wire an application up in code - both may "break" with Apple upgrades/changes, so it is important to understand both approaches. And you can always get a diagram in Xcode.
Strongly recommended.


Iphone for programmers: App Driven Approach - E. Tompkins - Flroida
Excellent book for learning to program iphone apps. complete source code to 14 great apps. This book has a little bit of everything, with knowledge gained you should have no trouble creating a great app for iphone. I also liked that the author responded to emails when i had a problem, that was a huge plus in my book!!





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iPhone and iPad Apps Marketing: Secrets to Selling Your iPhone and iPad Apps (Que Biz-Tech)

iPhone and iPad Apps Marketing: Secrets to Selling Your iPhone and iPad Apps (Que Biz-Tech) Review










Price : $24.99

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Overviews

The Easy, Complete, Step-by-Step Guide to Marketing Your iPhone/iPad Apps!

There are huge profits to be made in selling iPhone and iPad apps! But with more than 180,000 + apps now available, just getting your app into the App Store is no longer enough. You need to market it effectively. Don’t know much about marketing? Don’t worry: This book gives you all the tools you’ll need. Top iPhone and iPad apps marketing consultant Jeffrey Hughes walks you through building a winning marketing plan, positioning highly competitive apps, choosing your message, building buzz, and connecting with people who’ll actually buy your app. With plenty of examples and screen shots, this book makes iPhone and iPad apps marketing easy!

 

You’ll Learn How To

  • Identify your app’s unique value, target audience, and total message
  • Understand the App Store’s dynamics and choose the right strategy to cut through clutter
  • Set the right price for your app
  • Get App Store and third-party reviewers to recommend your apps
  • Write effective press releases for your apps and time your publicity for maximum effectiveness
  • Blog about your app and get the attention of influential bloggers
  • Use Facebook, Twitter, and other social media to generate word-of-mouth buzz
  • Use promotions and cross-marketing, just like professional marketers do
  • Build an audience that will buy your next app, too!

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iPhone Cool Projects

iPhone Cool Projects Review




When reading introductory books in any language, it is easy to learn the language elements and concepts, but it is hard to see how everything fits together. What is great about the cool projects series from Apress is being able to see the elements and concepts in practice with projects from professionals who are active in the field.

Each chapter is written by a different author, so every project covers a different experience and topic. These range from touch interfaces to streaming audio over the network. Some of the projects presented are based on the author's live applications that are currently available through the App Store. A wide range of the topics are covered in the book with practical examples of the concepts.

This book is definitely not an introduction to Cocoa or iPhone programming. It is more geared toward the intermediate reader who has learned the basics and needs practical, real-life examples. It can also be of use to a more experienced iPhone programmer who wants to explore some of the topics in the book without having to dig through the documentation.

I would highly recommend this book because it is easy to read and does not get bogged down with basic concepts. Code is provided on the book's site and is easy to follow the code with the explanations in the book. As a beginning iPhone programmer, I found this book to be a lot of help to work out some of the concepts I was having trouble with.

iPhone Cool Projects Features

  • ISBN13: 9781430223573
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $19.42

Availability : Usually ships in 1-2 business days




Overviews

The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.

Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.

The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.

Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this.

Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.

Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.

Who is this book for?

All iPhone application developers with any level of experience or coming from any development platform

Summary of Contents

  1. Wolfgang Ante - Designing a Simple, Frenzic-Style Puzzle Game
  2. Mike Ash - Mike Ash’s Deep Dive Into Peer-to-Peer Networking
  3. Gary Bennett - Doing Several Things at Once: Performance Enhancements with Threading
  4. Matthew “Canis” Rosenfeld - All Fingers and Thumbs: Multitouch Interface Design and Implementation
  5. Benjamin Jackson - Physics, Sprites, and Animation with the cocos2d-iPhone Framework
  6. Neil Mix - Serious Streaming Audio the Pandora Radio Way
  7. Steven Peterson - Going the Routesy Way with Core Location, XML, and SQLite

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Customer Review


Poorly Written - Christopher Morris -
I bought this book because I wanted to see code that successful iPhone developers had written. I guess I was looking for "best practices" sort of information and I was hoping that I might get insight on how to tackle some problems I have run into when developing my own applications.

Book Flow

The biggest disappointment in this book is that developers wrote it (I am assuming). The book lacks the continuity you would normally find when one or two people collaborate on an entire book. When a different person writes each chapter, you get seven different styles in this book. I found a couple of the chapters very well written, but the rest I found to be, well, written by developers. I'm not saying that developers are inherently bad at writing, but it takes a certain something to relay information to other developers effectively. Most of the writers of this book just do not have it.

Code Samples

I got very frustrated reading chapters with code snippets from applications the various authors had written. If a working application had been available to provide context to the snippets, then I would have been less frustrated. For example, in Chapter 5, the first 12 pages of the chapter provide code snippets with very brief explanations of what the code is supposed to do. No working example is provided for context. I couldn't even play with the code to see what was going on. It was almost like I was expected just to know the context because I was on the team that wrote the application. The last 10 pages actually create a working sample. I would have rather spent the entire chapter creating the application with better explanations of each step and theory behind the code.

Proofreading

I wish I had a dollar for all the typos I've seen in this book. Again, in chapter 5, page 118 there is a screen shot of the application the author wrote. The caption says it's a screen shot of the application that you will be writing at the end of the chapter. Sloppy.

Conclusion

I feel like I did get some useful information from this book. Was it worth the frustration of reading poorly written text, no context for code snippets, and numerous errors? Not in my opinion.


Looks good on paper, but the devil's in the details - David Ruedger -
I bought this after seeing the high reviews from others on this site. Unfortunately, the content doesn't quite live up to the hype for me. I got this in particular wanting more details about threading having come from the Windows world where I have implemented very robust networking applications that require UI responsiveness while results are cached in the background. I was hoping this book would shed some light on how to go about doing this in the iPhone paradigm, but the example is so rudimentary that it almost isn't even worth putting into the book. Plus, the instructions for building the app are incorrect and contain glaring omissions as well as references to code objects that don't even exist. What's worse is the code itself as listed in the book doesn't even run when built! It causes an unhandled exception due to objects created in the header file not being instantiated or initialized in the implementation file. And no where in the chapter does it say you must download the source code for the example. It walks you through it as if it has been checked and is guaranteed to work as printed. Once you download the source code, it becomes apparent how rushed or poorly thought through this portion of the book was. Whole sections of the header and implementation files are glaringly omitted from the book. Did Bennett even bother proofreading this part of the book, and if so, where were the editors in this process? It's shameful for a book that is marketed as a technical tome to increase a developer's proficiency on the platform.

I'll admit that I haven't delved into other parts of the book in great detail, but the game portion did look pretty interesting at first glance. However, the hands on experience I had with the threading chapter left a very bad first impression and does not leave me all too optimistic on either the usefulness or accuracy of the additional content in the book.




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