Search

Showing posts with label Developer. Show all posts
Showing posts with label Developer. Show all posts

iPhone Game Development (Developer Reference)

Great Price "iPhone Game Development (Developer Reference)" for $25.96 Today



I've had this book a while and after actually reading the book - unlike others - I wanted to add my 2 cents worth. Looking at the other reviews, I realized the main problem with this book is that it has the WRONG title. It should have been titled to "Beginning iPhone Game Development."

The books does great at getting you started. If you have an iPhone and just bought a Mac cause you want to start making iPhone Games - then this is a good book to start with. The author's even recommend start small and get a 0 Mac mini - to keep cost down. Of course, that is a common theme in this book - just the minimums to get you started on the tools and development environment. You start with getting you familiar with Apple's Developer Network and walks you through getting applications up and running on your iPhone. You even start with the obligatory "Hello World" app.

I must state that this book will not teach you how to write the next DOOM-Like 3d million dollar game for the iPhone. But you will learn to develop simple games on the iPhone that can be an attainable starting point for further research and development. There is also a lot of code resources on their site with great samples and resources.

If you have never programmed on a Mac or used Xcode/Objective-c on your Mac... then this book is a good place to get your feet wet in iPhone development. As a Windows Developer for years, Mac development if very different and Objective-C is a horrible language to just "pick up." so, that made this book a great place to start. Of course, if you have been doing Apple Mac programming for years with XCode/Objective-C, then you might want to skip this book and look for something deeper - cause you are not a beginner. As I said, the title is what is wrong not the book itself. I would rate this book for Novice to Intermediate. I do not agree with the publishers listing of Intermediate to Advance.







iPhone Game Development (Developer Reference) Features

  • ISBN13: 9780470496664
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $49.99
Offer Price : $25.96



iPhone Game Development (Developer Reference) Overviews

New Apple Developer Series!

A technical and business guide to creating and selling iPhone games

If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your game to the App Store, and convince people to buy it.

You'll find full coverage of Cocoa Touch and other great features of the iPhone SDK, plus pages of real-world examples with step-by-step explanations. The book also includes loads of royalty-free code you can use for commercial development.

  • Apple's iPhone is not only a mobile phone, it's also a game platform rivaling big names like Nintendo and Sony; anyone can sign up for the Apple Developer Program and publish their works to the App Store
  • This hip book written by two successful gamers with over a decade of game development experience will teach you both the technical and business aspects of developing and publishing a game to the App Store, plus how to convince end-users to buy it
  • Includes examples with step-by-step explanations of actual games and apps currently on the App Store
  • A Companion Web site provides royalty-free code from the samples in the book, which you can use to jumpstart your own game development

Save weeks of development time with the expert guidance you'll find in iPhone Game Development!

Affordable Price at Store Check Price Now!



Customer Review


Not much of a game development book. - John Donovan - Germany
I wouldn't recommend this book if you wish to learn iPhone Game Development, they don't even have a reference to sprites, they don't run animations such as a walk cycle they show nothing of much use to 2D games unless they are games such as a tic tac toe or puck - i.e. where there are no animations just a solid state image bouncing about. The book is useful in other ways though so its not a complete loss, they do deal in detail with peer-to-peer networking etc such stuff which does belong in a game programming book and are very useful to know, so I wouldn't recommend this book if you would like to know how to code games with animations involving sprites but it is useful to have to know about networking specific to games so I would recommend it from that viewpoint which is why it got 3 stars and not 1.


"Beginning" iPhone Game Development... - David Ambrosius - Scottsdale, AZ
...should be the title of this book, like other reviewers have indicated. Still, I found it to be most helpful in demonstrating how developers can exploit the iPhone's tools to make more then just games. I would highly recommend this book as a companion to The iPhone Developer's Cookbook: Building Applications with the iPhone 3.0 SDK (2nd Edition), which I also purchased recently. Now, if I can only get them both back from the hands of my developers!

I would also recommend this book as a primer to multi-touch system applications. As developers, we need to start getting our minds, as well as our hands, around the multi-touch computer interfaces.



Related to Items You've Viewed




*** Product Information and Prices Stored: May 01, 2010 07:54:05


My Links : Buy "iPad, iPhone and iPod Touch Programming" Book Best Price And Reviews On 28 Fiberglass Ladder Best Deals And Reviews On Australian Opal Ring

Read more

iPhone for Programmers: An App-Driven Approach (Deitel Developer Series)

iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Review




In the process of learning a new computer language or software development environment, I have found that multiple books are needed, each with a different focus: a good intro book with simple examples (Beginning iPhone 3 Development), a great language reference book (Programming in Objective-C), and a first-class advanced applications/topics book. This book, iPhone for Programmers: An App-Driven Approach, is the first-class advanced applications/topics book in my set.

Chapter 2 describes the process that follows the design step for an app: testing the app on an iPhone/Touch device, preparation for submission, pricing, managing, and marketing your newly created app. Chapter 2 lists common characteristics of great iPhone/Touch apps. Some of the reasons that may cause an app to be rejected by Apple are also described. Chapter 2 is a much appreciated chapter and a rare topic for an application programming book.

For the next fourteen chapters, example apps are provided; one per chapter. The apps look good enough to be listed on the app store. Each of the chapters follows a consistent organizational structure: Introduction, Test-driving the App, Overview of the Technologies, Building the App, and Wrap-up.

On the page just before the Table of Contents is a listing of the topics available at the resource center on the authors' website. The resource center is an extensive collection of well-organized current information about computer languages, internet business, open source, programming, and web2.0. This is definitely not your typical book-support website.

Although I am still working my way through the last few chapters, I am pleased with the depth of technical material and the variety of real application examples. After learning the basics, nothing beats further learning than developing, compiling and debugging your own code to create your own software application. It is also the most humbling part of the learning process. Dare to dream...

iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Features

  • ISBN13: 9780137058426
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $22.74




Overviews

The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®

More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:

  • Welcome
  • Spot-On Game
  • Route Tracker
  • Tip Calculator
  • Cannon Game
  • Slideshow
  • Favorite Twitter® Searches
  • Painter
  • Voice Recorder
  • Flag Quiz Game
  • Address Book
  • Twitter® Discount Airfares
By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.

iPhone for Programmers include practical, example-rich coverage of:


• iPhone SDK 3.x, XCode®, Interface Builder

• Object-Oriented Programming in Objective-C® and Cocoa®

• Collections, GUI, Event Handling

• Controllers, Application Templates

• UIView, Multi-Touch™

• Core Audio, Core Animation, NSTimer

• Tables, UINavigationController

• Map Kit, Core Location, GPS, Compass

• Photos, iPod Library Access

• Serialization

Affordable Price at BlogBestPrice.com Check Price Now!



Customer Review


Heavily annotated code, no fluff - Peter J. Neame - Tampa, FL
This is not a book for beginners - there isn't much about C-programming, or even about cocoa programming as such. You are expected to have a reasonable grasp of OOP, dot-notation and square brackets and all. What there is is very detailed annotated code for applications that you might actually use. Perhaps the code is over-annotated for some, but I found it very helpful to have a detailed, line-by-line description for those "what's going on here" moments. And in the body of the text, there is a further description of what and why.
A great book that seems to have given me enough "Aha!" moments to make me feel confident of producing something useful.
My only quibble would be that some flow diagrams would have helped. However, given the "style" of the code, which doesn't use interface builder very much, if at all, it's fairly straightforward to build your own diagrams. It is a matter of personal preference as to whether interface builder should be used or whether it's better to wire an application up in code - both may "break" with Apple upgrades/changes, so it is important to understand both approaches. And you can always get a diagram in Xcode.
Strongly recommended.


Iphone for programmers: App Driven Approach - E. Tompkins - Flroida
Excellent book for learning to program iphone apps. complete source code to 14 great apps. This book has a little bit of everything, with knowledge gained you should have no trouble creating a great app for iphone. I also liked that the author responded to emails when i had a problem, that was a huge plus in my book!!





*** Product Information and Prices Stored: Apr 20, 2010 05:27:06


Friends Link : All About Bicycle Trailers - Best Deals, Discounts Best iPad Programming Textbooks Best Deals And Reviews On Best Way to Learn Objective-C Books Best Deals And Reviews On Extra Wide Baby Shoes Best Deals, Reviews On Instep Pathfinder Bicycle Trailer

Read more