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Showing posts with label Dummies. Show all posts
Showing posts with label Dummies. Show all posts

iPad Application Development For Dummies

Great Price "iPad Application Development For Dummies" for $17.38 Today



//ARE YOU LIKE ME?//

Who am I? (Feel free to skip this part. I only provide this for those who are noobs like me). I'm a busy working professional and tech hobbyist who built his computer from the ground up, hacks or "jailbreaks" any device I can, uses the "advanced" features of intricate software suites such as Adobe CS4, feels equally comfy in Mac and PC world, etc. and blah blah, who learned everything the hard way - trial and error, countless hours of slamming my head in the wall, support forums, etc. Much of my woes come from the fact that I have the attention span of a 3 year old. Oh, and I've never taken a formal "tech" class, I'm not an engineer, and I know NOTHING, ZILCH, NADA about programming. I've never ever ever written even a single line of code (save again for pretty decent websites I've built using Dreamweaver, which writes the code for you). Anyway, I love Apple products (but don't worship them), yet I've never had an itch to "program" for any of them until the iPad. I simply love (okay, maybe it is worship) the way the iPad lays out content and media. So much so, that I'm determined, for no clear reason, to write an app for it. So like I normally do with these impulses, I registered and downloaded the iPhone SDK and Apple videos and jumped right in to writing my app because I was told it was "easy" - ah, not so fast. After the first Apple video and barrage of error messages in the SDK, I realized I was in over my head - way over. So, given the fact that I've already "built my app in my head" and that I'm impatiently trying to put it in action, I wanted something quick to get me there, because like my virtuoso guitar solos "in my head," my product is not quite performing like it is in my mind's eye. So I looked for help doing what I normally do - buying a bunch of books that I never read (I have a whole library of books on various "teach yourself" topics). Fortunately for me, as of this post, there were only a few that were geared toward someone like me, and only one that was dedicated to the iPad. I say fortunately for me, b/c I've never been a fan of the "Dummies" series, but picked this up b/c it was all there was. I'm thanking my lucky stars.

//BEGIN REVIEW//
This particular book is about as much - no, even more - than you can expect from a book introducing something like Objective-C, the iPhone SDK/xcode, and Cocoa Touch to an absolute programming "dummy". Again, in typical fashion, I quickly glossed over the beginning and tried to jump right into the "fun stuff". DON'T DO THAT. This book is so well organized and easy to read that you actually SAVE TIME by starting from the beginning and working your way through the examples and chapters. It doesn't take long at all. I've made my way through 3/4 of it in about 4-5 days (only in free time) and I can say that I'm not even the same person today that I was 4 days ago - it really is that good. The book is calibrated to someone who knows NOTHING about any of this, but yet it doesn't leave out the important things that everyone needs to know (e.g. the code examples). And when it's "glossing over" something, it tells you - exactly what someone like me needs. By the time you're 3/4 of the way through this book, you will understand about 3/4 of what you need to know to be dangerous with xCode/interface builder, and the rest of iPhone SDK. Unfortunately, that 3/4 is not enough to get you to that killer app - and that 1/4 remaining is where the wheat is separated. You will eventually need to learn Objective C programming. BOTTOM LINE: if you want a quick orientation into iPad/iPhone programming, enough to orient you and set you on course, this is a GREAT start. With this foundation, you can easily build your skills in no time using additional resources which I mention below. The same thing is true if you're new to Objective C but you've programmed other languages, such as C++. Only for those like that, you will get even more out of this book. I can't recommend this enough.

I will update when my killer app is online!!!

//END REVIEW//

ADDITIONAL RESOURCES: If you are a beginner like me, I suggest you get a book on Objective-C and one on Cocoa Touch Programming, in addition to this one. Now, based on what others have said here, I avoided Neil Goldstein's book on Obj-C, but I am now strongly reconsidering after reading iPad for Dummies. That said, I'm also reading "Programming in Objective-C 2.0" by Stephen Kochan and that has been invaluable for filling in the gaps; it's outstanding for the total beginner. I also picked up Sams Teach Yourself "Cocoa Touch Programming" in 24 hours which has been pretty good, but assumes some very basic knowledge. I usually read a chapter or so of each book at a time and find that this pace seems to work. I also downloaded all of Apple's videos which are so so. The MUCH BETTER series is done by Stanford and is available free on iTunes U - definitely download those for additional help. There are other resources too, but start with iPad for Dummies and build from there.

iPad Application Development For Dummies Features

  • ISBN13: 9780470584477
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $29.99
Offer Price : $17.38





iPad Application Development For Dummies Overviews

Turn your iPad ideas into amazing apps with this exciting new guide!

Whether you're app development amateur or programming professional, you’ll discover how to get in on the App Store development gold rush and start developing for the iPad with this fun and easy guide. The iPad offers developers of all levels more opportunities than ever before to be a part of the app development game, and this book is your ticket to joining in the fun. You’ll learn the basics of getting started, downloading the SDK, using context-based design, and filling your toolbox. Then you’ll move on to using Objective-Cand Xcode to program robust and vibrant apps and games specifically for the mobile platform.

  • Offers a plain-English guide whether you’re a novice or a seasoned developer who is interested in developing iPad applications
  • Covers working with the multitouch interface and in split-screen mode
  • Provides useful advice on what applications thrive in the App Store and which have the most potential to turn a profit
  • Includes a companion Web site with source code

Packed with helpful advice on the ins and outs of developing great apps for mobile devices, iPad Application Development For Dummies gets you started creating cool new apps right away!

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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Customer Review



Excellent - Anthony Lawrence - Middleboro, MA USA
I just couldn't get interested in the iPhone - the small screen size just turned me off entirely and the pricey, locked in data plans didn't help either. When Apple announced the iPad I immediately saw the potential, ordered a 3G iPad (not shipped yet as I write this review), and set out to learn to program in the iPhone/iPad SDK.

Toward that end, I've been reading stacks of iPhone development books and while many of them are very good, none are as good as this as an overall introduction. That it focuses on iPad is important to me, but even without that focus I would still be praising this.

What I found most valuable were the chapters devoted to explaining how an app all fits together - what does what, when and how. That explanation has been missing from every other book I've read - hinted at, but never spelled out step by step. That's very important for someone like me just coming into this world.

I was also very appreciative of the advice about not thinking of the iPad as just a larger iPhone. I realized that already, but concrete examples really hammered that point home.

(Interestingly, the app I have in mind needs too much screen real estate to run on an iPhone, but the iPad is really too big for it - the book made me realize that I need to rethink the design completely.)

I noticed that the reviews of the authors "iPhone Application Development For Dummies" are a mixed bag and I assume that the same wide range of "love it/hate it" will be seen here. As a rank beginner who has never done ANY programming of this type (all command line apps before this), I'm firmly in the "loved it" camp. No, it doesn't tell me everything I need to know - what does? It DOES give me a very clear roadmap and introduction and does so much more effectively than anything else I have read so far.




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Flash Professional CS5 and Flash Catalyst CS5 For Dummies

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Flash Professional CS5 and Flash Catalyst CS5 For Dummies Overviews

A full-color guide for getting rewarding results with the latest version of Flash

Flash is used in the creation of Web animation, games, media rich Web sites, presentations, and more. Adobe has divided the new version of Flash into three separate products for different audiences, and this book covers the Professional product; the traditional animation/media serving tool; and Catalyst, the Web/interface design tool. This book provides a fun and friendly full-color guide to Flash.

  • Walks you through both Professional and Catalyst as well as the traditional Flash animation tool
  • Offers guidance for getting acquainted with the interface; creating images, objects, text, and layers for animation; and working with symbols and buttons
  • Introduces publishing online or on mobile phones
  • Addresses how to turn existing images into interactive sites or interfaces with Catalyst
  • Offers helpful tips on troubleshooting

Using the knowledge you gain from Flash CS5 Professional & Flash CS5 Catalyst For Dummies, you’ll quickly prove that you are not a flash in the pan!


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iPhone Application Development All-In-One For Dummies

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iPhone Application Development All-In-One For Dummies Overviews

One-stop shopping for every aspect of iPhone development!

Whether you're a beginning programmer who wants to build an application for your iPhone or you're a professional developer looking to leverage the marketing power of the open iPhone SDK, this helpful guide has your needs covered. iPhone enthusiast and developer Neal Goldstein shows you the ins and outs of developing applications for the iPhone and iPod Touch and explains how to get your apps into the AppStore and market and sell them.

You'll learn the basics of getting started, download the SDK, context-based design, and fill your toolbox. Clear, easy-to-understand steps walk you through programming with Objective C or Cocoa and show you how to develop games and graphics. Plus, you'll discover how to design specifically for mobile apps.

  • Aimed at both novice and seasoned developers who are interested in developing iPhone and iPod Touch applications
  • Shows you how to get started, download the SDK, and fill your toolbox
  • Walks you through developing games and graphics
  • Explains how to gets your apps into the AppStore and sell them

Getting started developing your own applications today with this fun and friendly guide.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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iPhone Application Development For Dummies

Great Price "iPhone Application Development For Dummies" for $16.75 Today



I have no programing experience; however, this book makes it easy to understand how it works. It is very good at explaining little intricate details. I recommend it!

iPhone Application Development For Dummies Features

  • ISBN13: 9780470568439
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $29.99
Offer Price : $16.75



iPhone Application Development For Dummies Overviews

Making Everything Easier!

With iPhone? Application Development for Dummies, Second Edition, you'll learn to:

  • Design small- or large-scale iPhone applications for profit or fun
  • Create new iPhone apps using Xcode?
  • Get your applications into the App Store
  • Work with frameworks

Got a good idea? Turn it into an app, have some fun, and pick up some cash!

Make the most of the new 3.1 OS and Apple's Xcode 3.2! Neal Goldstein shows you how, and even illustrates the process with one of his own apps that's currently being sold. Even if you're not a programming pro, you can turn your bright idea into an app you can market, and Neal even shows you how to get it into the App Store!

  • Mobile is different ? learn what makes a great app for mobile devices and how an iPhone app is structured
  • What you need ? download the free Software Development Kit, start using Xcode, and become an "official" iPhone developer
  • The nitty-gritty ? get the hang of frameworks and iPhone architecture
  • Get busy with apps ? discover how to make Xcode work for you to support app development
  • Off to the store ? get valuable advice on getting your apps into the App Store
  • Want to go further? ? explore what goes into industrial-strength apps

Open the book and find:

  • What it takes to become a registered Apple developer
  • How to debug your app
  • What's new in iPhone 3.1 and Xcode 3.2
  • What goes into a good interface for a small device
  • How applications work in the iPhone environment
  • Why you must think like a user
  • What the App Store expects of you
  • What makes a great iPhone app

Visit the companion Web site at www.dummies.com/go/iphoneappdevfd2e for source code and additional information on iPhone app development.

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Customer Review


Not Great - Bobo - Dallas, TX
I have gotten through the first 7 chapters of this book. I am going to switch to something else. I just feel like it is taking so long to actually accomplish anything. And from looking some of the intro videos from Apple, the author seems to be going the long way around the barn for everything. Here is what I want from an development book.

1) Outline the structure of what you are going to do
2) Fill in the appropriate code with explanations
3) Run the code

- Then repeat this process with expansions and improvements.

Here is the format of this book

1) Blab on forever about concepts, inserting lame jokes
2) Code things without explanation, just saying, we will explain why later
3) Go back and try to explain things after it is coded
4) Randomly switch topics like a stream of consciousness. Oh, why don't we stop here and worry about an icon....

I did not realize how bad I had it until I watched an apple developer conference video where the speaker demonstrated the power of Cocoa and Interface Builder to put together an application in an hour that does more than what I have gotten so far out of 7 chapters.

I just don't trust that this author is really sharing from his vast understanding of the best way to get things done.


Not the correct style/content for a development book - Manuel A. Ricart - Cottage Grove, MN United States
The content of the book is basic and is OK as an introduction, however there are a few things I don't like about this book:

1) Some key steps are usually missing or not highlighted enough. For example, in order to dismiss the keyboard on the "ReturnToMe" application, there's a very important setting that needs to be made in Interface Builder, without it, it doesn't work. This part is missing.

2) The code samples are fairly crude code. Instead of using a single value to determine something, additional instance variables are created. Not elegant, and worse not reusable. In this case, the sample code was to scroll a text field to account for the keyboard showing/hiding. Similarly values like phone numbers are stored multiple times in the code. A more elegant solution is to simply store the value on the UI where its shown, and to read it from the button/label when necessary.

3) Presentation of code samples sometimes direct the reader to "insert the after this text" type of thing. I understand the need to save space. However when right next to this I find screenshots of XCode that are useless for any purpose (like adding accessor methods), the logic doesn't hold. Scrap the picture and list the code, as this is always more useful to the reader.

4) While there's a lot of text to try and motivate development of useful apps, the sample apps spend time on useless minutia and skip important tips. For example a bit of effort goes into developing a 'hidden button' to what amounts to setting a preference for the application. The space would be better served by showing how to set an application preference. Other details like customizing the keyboard that will show when the user taps on a field is more useful and directly affects the usability of the application for the user. The sample doesn't do what the text preaches.

5) A cool feature on the ReturnToMe application is enabling the user to dial the number. However the way this was implemented is silly. Instead of providing a pointer to the API to dial a phone, the phone number is placed in a UIWebView (to get the feature for free). The code to this is 100X more than calling the API directly. - [[UIApplication sharedApplication] openURL:[NSURL [..]]. And yes, I want to see how to use the UIWebView, but that usecase is the wrong place for it.

After the initial application, the book jumps into a larger application. I find larger samples to be less useful to the reader than small recipe type snippets that cover API ground. While a complex app is cool, it should simply be a downloadable sample for readers to examine.




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