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Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

iPhone Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides)

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I move from software technologies almost yearly, starting with PHP to ASP.NET and now starting iPhone development, so each year is basically another library of books I have to buy to teach myself the language. I've read a ridiculous amount of computer books, ranging from the terrible (super boring, dense) to the insultingly easy ones (that basically treat you like a 4th grader learning programming.)

This, thankfully, is a fantastic mix of being incredibly easy to pick up and read, and also super informative. As far as iPhone development goes, this will be my 4th introductory book I've picked up, trying to get a handle on developing for the platform. The other books all typically tend to throw you into immediately coding, and never really actually explain why you're doing what you're doing, or make sense of any of it. Yes, this book does start off with an example chapter that you basically just copy word for word, but that's mostly to get your feet wet before actually digging through all the details and building your foundation.

In the first 3-4 chapters of this book, I already feel like I have a complete grasp on subjects that I did not yet understand from the 3 previous books I've read. I sort of had an idea why I typed '*' in front of names, or what @property (retain) statements meant, but I never fully understood what I was doing--it was mostly just "well, I read it, so it must be the way to do it." Basically, the other books got me about 75-80% there, but this one is 100%. The last 20 I feel is the most important, because that's when you finally begin to understand the concepts of the language, which let you move onto the more complex stuff with confidence.

Another reason I feel this makes a great coding book is the layout of each page. I can't tell you how important it is to present all that text + code in a meaningful, organized way. I've read some books where they just hit you over the head with instructions, with almost no visual clues and with fragmented code samples. But the pages in this book have plenty of white space per page, have plenty of illustrations and each code sample is commented (an appropriate amount) to give you hints as you're typing code as to what you're doing.

Finally, and thank goodness for this, the first example in this book that you write is NOT a Hello, World app :)

In summation, if you're like me and have started to read a few books (or maybe you haven't, I wish I could have started with this one) and are looking for a way to really feel confident with iPhone core concepts, then pick this book up and give it a read. I can't wait to get started on the many project ideas I have!

iPhone Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides) Features

  • ISBN13: 9780321706249
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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iPhone Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides) Overviews

Written by the trainers at the Big Nerd Ranch, the worldwide leader in professional training for Mac developers, this book provides a hands-on guide to learning how to program for the iPhone and iPod touch. Coverage includes

  • An overview of Objective-C, the core language you’ll use to program for the iPhone
  • An overview of the Xcode Tools
  • How to work with the iPhone SDK’s UIKit framework and Cocoa Touch
  • Build apps that use MapKit and CoreLocation, as well as the magnetometer
  • Dive into animation and effects, using Core Animation and OpenGL ES


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Customer Review


This is now the definitive iPhone programming guide - TB-10 Pilot - Columbus, Ohio
This is going to become the new definitive guide for iPhone application development!

When I read the book I felt that I was actually talking to a real person explaining it to me.

The book is organized in a 'class in session' format where a concept is described, explained and then you are given a small project to type in, play with and modify. What is extremely surprising is that ALL the code works! I have yet to find a typo in any of the code examples. And better yet, the Kindle version displays all the graphics in full color if you use the MAC kindle reader! I bought both the paperback for a desk reference and the kindle version for fast access.

But the way the book is structured, if you follow the examples as you read, you will amass a huge amount of working and 'REUSABLE' code in your projects. And also, you will remember where and why you entered that code and where you can go back to get it. Another super plus is that almost every method, section and even line segment code are commented so you can see exactly what each snippet of code does.

For an old PL/1 and VB6 and .net person, all it took was just learning the Objective C syntax and apply that to the objective programming models I already know. Delegates = Callbacks, IB = Form Builder, etc. Once I figured that out it was very easy to understand what Joe and Aaron were saying. I already updated real-time some of my older apps with new functionality just by using the examples in this book.

If you are new iPhone programmer or want to know about how it work, go no farther. This is the book for you!


Misleading on OpenGL ES. - Marc R. Bublitz -
The book promises "Dive into animation and effects, using Core Animation and OpenGL ES" but there is no OpenGL ES in the book. The authors state that they wrote a chapter for it, then rewrote it, then rewrote it, then decided to leave it out and put the information into another book.

The rest of the book seems like it is well written and gets to the point without a lot of fluff, but seeing as I specifically ordered the book for the OpenGL ES information then had to go through a return process because I was mislead by the publishers I cannot rate this any higher than a three star.



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Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari (Wrox Professional Guides)

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I've never owned a Mac (until now) and never done any development for that platform. While this book doesn't intend to cover the recently released iPhone SDK (it was published before the SDK's release), it does provide excellent coverage of web-based development for the iPhone (and iPod Touch). It leverages a free, open-source library to take much of the grunt work out of it, but also provides detailed code samples and examples and enough information so you could probably do it without the library should you desire. If you're interested in making your site look and feel like an iPhone app, this book will get you there. You should understand HTML, CSS and, preferably, a modicum of Javascript to get the most out of the book.

Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari (Wrox Professional Guides) Features

  • ISBN13: 9780470251553
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari (Wrox Professional Guides) Overviews

The Safari-exclusive applications for iPhone and iPod touch assemble various elements, and this book shows you how to integrate these elements with key design concepts and principles in order to develop a highly usable interface for the touch screen. You’ll learn to use existing open-source libraries in your code, imitate the overall look and feel of built-in Apple applications, and migrate existing Web 2.0 apps and sites to this new mobile platform. By the end of the book, you’ll feel untouchable as you create a custom mobile application from scratch.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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Customer Review


iPhone Development - Theo Spencer - Camden, NJ United States
This book was a great start for something I am hoping to do on a regular basis, iPhone development.




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Iphone in Action: Introduction to Web and SDK Development

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I think this book is great. iPhone development is very complex, and the authors of this book make it accessible by giving diving into enough detail to make you productive quickly while gently introducing the more complicated concepts in later chapters.

Like other reviewers, I'm more interested in SDK development than web. However, chapters 10-19 are devoted solely to that purpose, and you miss nothing by starting directly on chapter 10, and always having the web development portion there should you ever need it. This really is two books in one.

Iphone in Action: Introduction to Web and SDK Development Features

  • ISBN13: 9781933988863
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Iphone in Action: Introduction to Web and SDK Development Overviews

"The entry to the world of iPhone."

-Aiden Montgomery, Wile Ltd.

"If you're new to iPhone development, this is your book!"

-Larry C. Whipple, Mobile Productivity, Inc.

"Get this book. It's pure gold."

-Martijn Dashorst, Author of Wicket in Action

"The quick & easy guide."

-Premkumar Rajendran, HCL Technologies

"The only book on iPhone development I will ever need."

-Rama Krishna Vavilala, Author of ASP.NET AJAX in Action

The iPhone explodes old ideas of a cell phone. Its native SDK offers a remarkable range of features including easy-to-build graphical objects, a unique navigation system, and a built-in database, all on a location-knowledgeable device. Websites and web apps can now behave like native iPhone apps, with great network integration.

iPhone in Action is an in-depth introduction to both native and web programming for the iPhone. You'll learn how to turn your web pages into compelling iPhone web apps using WebKit, iUI, and Canvas. The authors also take you step by step into more complex Objective-C programming. They help you master the iPhone SDK including its UI and features like accelerometers, GPS, the Address Book, SQLite, and many more. Using Apple's standard tools like Dashcode, Xcode, and Interface Builder, you'll learn how to best use both approaches: iPhone web and SDK programming. This book is intended as an introduction to its topics. Proficiency with C, Cocoa, or Objective-C is helpful but not required.

What's Inside

  • A comprehensive tutorial for iPhone programming
  • Web development, the SDK, and hybrid coding
  • Over 60 web, Dashcode, and SDK examples


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Customer Review


Most useless iPhone development book out there. - C. warner - on my laptop
This book is horrible. Many key object descriptions are just one sentence. Every time I turn to this book for a solution I come away disapointed and continue my search somewhere else.

spend you money somewhere else, this book is not worth the cost of printing.


I got this book for the webkit section, but... - Jonathan K. Ho -
I'm the type of person who loves to see full source examples instead of just being fed the concepts. Unfortunately this book gives a snippet here and a snippet there and does not build up an example you can latch onto to say "yes I got that concept down in practice." This book could be so much more....



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iPhone SDK Application Development: Building Applications for the AppStore

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While this book is not as comprehensive as some have wanted, I found it to be a nice beginners tutorial to writing iPhone applications. The book starts out with an objective-C primer. Since objective-C has such an "interesting" syntax this is badly needed, even though I come from a strong programming background.

Each section includes a reasonably complex sample that puts that section's material to use. Most of the sections also include a "Further Study" area that gives you some homework. This is where the user can expand his knowledge through research and working with the tools.

The book jumps around a bit by first going over simple UI patterns, then spending time talking about audio services and networking, only to come back and spend more time with UI controls, only to jump back into audio/video. Still, one has to remember that this is a reference book and not a novel so jumping around is ok.

The sample applications that I have tried so far are ok and I feel like I have a much better grasp on how the iPhone system works.

This book is not an XCode or Interface Builder tutorial.

iPhone SDK Application Development: Building Applications for the AppStore Features

  • ISBN13: 9780596154059
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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iPhone SDK Application Development: Building Applications for the AppStore Overviews

This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications.

This book will help you:

  • Design user interface elements with Interface Builder and the UI Kit framework
  • Create application controls, such as windows and navigation bars
  • Build and manage layers and transformations using Core Graphics and Quartz Core
  • Mix and play sound files using AVFoundation, and record and play back digital sound streams using Audio Toolbox
  • Handle network programming with the CFNetwork framework
  • Use the Core Location framework to interact with the iPhone's GPS
  • Add movie players to your application

iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.


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Customer Review


good for advanced users - K. Addaquay - New York
i am surprised by some of the reviews this book is getting. personally..i think is WONDERFUL book...BUT not for beginners. i think if you already have a handle on things, this book can REALLY push your understanding to another limit. if you want to be held by the hand..step by step then please dont get this book, i totally understand where the other reviewers are coming from( YOU DONT BUILD APPS WITH INTERFACE BUILDING IN THIS BOOK ... everything is from scratch 100% code ). ...this book is a MIRACLE.


objective not subjective - J. Rawlings - Melbourne, VIC, Australia
Whats with all the complaining about how the api's and device capabilites SHOULD be??? who cares, keep your opinions to forums and blogs, no one wants to read about this who is starting out. Leaves a bad taste in your mouth as soon as you start reading.. asked myself the question, why is this guy even writing about the topic if he's so annoyed with the constraints?! Forget it, too frustrating to make any constructive progress.



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3G - Making Money Selling Iphone Apps

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3G - Making Money Selling Iphone Apps Overviews

Are you tired of working so hard for a paycheck that seems to be dwindling by the hour? Are you tired of having to worry about a job or looking for a job, only to be told that there is nothing available? Do you know that there are high school kids out there who are making more money than you do in a week in only one single day?

The internet is one of the best places to make money. There are many opportunities online, some of them actually work. One of the best ways to make money online is to understand the trends as well as be willing to work with technology. If you can do this, you can make a fortune online. You will never have to worry about your job again and will have all of the financial security that you need.

You need to be creative in order to make money this way. You have to have your finger on the pulse of pop culture and know what is hot and what is not. You can do this with very little technological skills as well as marketing skills if you follow a proper tutorial.

What would you say if I told you that a year ago, I was just like you. I was worried about my job, which wasn't even bringing in enough money to get by. My house was heading towards foreclosure and my bills were late. Then a friend told me about a way to make money online. Without having to invest much money at all. In fact, this method of creating a product that is in demand and selling it can actually be accomplished on a very limited budget (under ) if you choose.

Sound too good to be true? It's Not!...

You can make money online when you use technology, which is all free online for the taking, to build web applications. But not just any web applications - special applications. Applications that are in hot demand right now and that people are clammoring to get.

Investing a few dollars will make it easier, but if you have no money to spare, you can do this with free download software and a website. A website, including a domain name, tools to build the site and a host can cost around to start and a month to operate. You can even get companies to host for free. After that, you just need to know the proper resources to use to get the word out to the public, for free in a great deal of cases, about your application.

The hottest technology to come on the market in a long time is the I-Phone. Right now, Apple has introduced the G3 I-Phone to the public and people are knocking themselves out to try to get the best applications. By making applications and selling them or distributing them online, you can make a lot of money in this arena.

I-Phone Applications

An increasing number of people are getting I-Phones that are very user friendly and do so much more than just a phone. In fact, a great deal of people are saynig that technology such as the I-Phone will soon replace technology that we have now, such as the laptop computer and regular phones.

Even if your technological expertise is limited, you can still make money using the I-Phone applications. You just need to use the right type of tutorial to help you understand the concept and how to market the product once it is completed. This guide will teach you everthing that you need to know about how to get started building an I-Phone application, where you can distribute it and marketing skills that are necessary to sell the application.

Anyone can learn how to make money this way using these techniques.


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iPhone Design Award-Winning Projects (The Definitive Guide)

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iPhone Design Award-Winning Projects (The Definitive Guide) Features

  • ISBN13: 9781430272359
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.




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iPhone Design Award-Winning Projects (The Definitive Guide) Overviews

This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You’ll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone.

  • Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D
  • Detailed explanations of the technical wizardry that makes these apps tick
  • Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Award–winning apps

What you’ll learn

  • How the best iPhone and iPod touch apps are built
  • How detail-oriented, semi-obsessive designers create great-looking interfaces that go beyond mere user-friendliness
  • How caffeine-addicted, sugar-fortified programmers optimize every line of Objective-C and squash the most deeply hidden bugs
  • How inspiration strikes at unlikely times and places
  • How to plan for success by learning from the most successful iPhone app developers

Who is this book for?

All iPhone developers seeking enlightenment from the recognized masters


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Tapworthy: Designing Great iPhone Apps

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Tapworthy: Designing Great iPhone Apps Overviews

So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dollop of personality. Tapworthy takes you from concept to polished interface design with plain-spoken principles and a rich collection of visual examples for designing exceptional interfaces for the iPhone and iPod Touch.

Witty, down-to-earth, and irreverent, this guide is for everyone involved in the app design process: designers, programmers, managers, and marketers. At every stage, you'll find a gallery of app screenshots to illustrate best practices and inspire you with innovative designs.

  • Get practical advice for sharpening your app's features
  • Build an effortless user experience
  • Learn how to use iPhone controls correctly
  • Create your own personality-packed visuals
  • View the work of the best app developers through case studies
  • Follow the evolution of app designs from early sketches to finished product

This book's common-sense principles will equip you to ask the right questions throughout the design process to make aesthetic, technical, and usability decisions that will make your app a pleasure to use.


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Getting Started with iPhone SDK, Android and others: Mobile Application Development - Create your Mobile Applications Best Practices Guide

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Getting Started with iPhone SDK, Android and others: Mobile Application Development - Create your Mobile Applications Best Practices Guide Overviews

This book covers the known relative differences between the most popular mobile platform development options for handheld devices such as personal digital assistants, enterprise digital assistants or mobile phones.

It helps guide developers in choosing a mobile platform for development on Information appliances, and covers iPhone SDK, Android, Java ME, Symbian, Lazarus, Python, .NET, BREW, Pocket PC, Microsoft Smartphone, Palm OS, Flash Lite and Microbrowser.

This book discusses everything from getting started with for example iPhone SDK, to using the development tools and technologies necessary to create applications for the iPhone and other mobile devices.

Get up to speed with the tools, frameworks, development best-practices, and design methods for creating your Mobile application.

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Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps

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Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps Overviews

Designing the iPhone User Experience provides an end-to-end overview of the user-centered design process, specifically for iPhone applications. After reading this book you will know how to:

  • Conduct upfront user and competitive research to inform your app’s vision statement, also known as the “Production Definition Statement.”
  • Brainstorm, sketch, and prototype your app concepts. The prototypes covered take many different forms, from simple paper to scripted videos.
  • Refine your app’s user interface and visual design, using best practices based on established design principles.
  • Make your app accessible to individuals with impairments, with specific attention to VoiceOver, the screen reading software built-into the iPhone.
  • Localize your app’s user experience with an emphasis on language, content, and culture.

While the book is focused on the iPhone and iPod touch, many of the principles you will learn here can also be applied to user experience design for the iPad. For example, the research methods in Part II, Defining your iPhone App, and sketching and prototyping in Part III, Developing your App Concept, can also be applied to the iPad. Many sections in Part IV, Refining your App Concept, are also relevant, however, there are some new iPad user interface controls and transitions that are not covered in this book. To learn more, you should take the time to read the iPad Human Interface Guidelines.

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Developing Hybrid Applications for the iPhone: Using HTML, CSS, and JavaScript to Build Dynamic Apps for the iPhone

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Before my review I want to tell you about my background. I have been a web developer (html,dhtml,js,ajax,php,asp,asp.net,cfm) since 1999. I have also done a ton of client server apps on windows with unix / oracle backend. Just recently i released three apps on the android os, with one of them being a phonegap app. So my understanding of programming and is pretty extensive. I have also taken the Stanford iTunes course on iPhone development, which is a must do for any wannabe iPhone dev.

For me I wanted to be able to utilize my abilities to develop apps efficiently. Since I am not a huge fan of Obj-C, I couldn't do that with the native language of the iphone. This book helps you understand how to utilize the main functions of the phone (play sound / accel / gps) without having to write much Obj-C.

As far as moving Dashcode to xCode, this is a very simple process. Once you learn it, which it only takes one time doing it, you will fly through it. I do remember seeing a video the author posted on his website on how to do this. So if you struggle understanding how to migrate the source from Dashcode to xCode, take a look at the authors site.

Something that is really nice that the author did was include a ton of examples on how to use QCiPhone. This includes Dashcode and xCode examples. It includes a nice map example. However it is not the embedded 3.0 map, it is a little different but still works nicely. It allows you to place pins on the map as well as use your fingers to pinch and expand.

So far the book does not mention the use of google group the author set up. If you have questions, you can always post them on the QC google group. Which I have been out there many times searching for methods other users have posted. You can also communicate with the author directly on that site. He is very helpful.

I like how the author has given you a nice model to follow, ie. Validation Control Functions, Business Control Functions, View Control Function, and Error Control Functions. By following this model, you can create a nice modular app with reusable code.

Overall, the book is a great place to start developing your first web app that you put on the app store.

Developing Hybrid Applications for the iPhone: Using HTML, CSS, and JavaScript to Build Dynamic Apps for the iPhone Features

  • ISBN13: 9780321604163
  • Condition: NEW
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Developing Hybrid Applications for the iPhone: Using HTML, CSS, and JavaScript to Build Dynamic Apps for the iPhone Overviews

“For those not ready to tackle the complexities of Objective-C, this is a great way to get started building iPhone apps. If you know the basics of HTML, JavaScript, and CSS, you’ll be building apps in no time.”

—August Trometer, Owner of FoggyNoggin Software, www.foggynoggin.com

 

Discover the Easier, Faster Way to Build High-Quality iPhone Applications

 

Now, you don’t need to dive headfirst into Objective-C to write state-of-the-art applications for the iPhone. You can use web development tools and technologies you already know: JavaScript, HTML, and CSS. In this book, long-time web and mobile application developer Lee S. Barney shows you how to use the QuickConnect and PhoneGap frameworks to create secure, high-quality, modular hybrid iPhone applications.

 

Lee S. Barney walks you through the entire hybrid iPhone development process, from creating great user interfaces to compiling, deploying, and executing applications. Along the way, he introduces techniques and sample code designed to streamline development, eliminate complexity, optimize performance, and leverage all iPhone’s native capabilities—from its accelerometer and GPS to its built-in database. Coverage includes

 

  • Using Dashcode and Xcode together to create unique, exciting hybrid iPhone applications
  • Using the QuickConnect JavaScript API to perform tasks ranging from vibrating the phone to accessing the accelerometer and GPS location data
  • Accessing native iPhone functionality using the PhoneGap JavaScript API
  • Storing, retrieving, and managing data on the iPhone, even without network access
  • Using XMLHttpRequest to access or synchronize remote data and use web services
  • Creating Google-based maps for your own app that work like those you see in the iPhone’s Maps application

 

This book systematically lowers the barriers to iPhone development, enabling web developers to build any iPhone application they can imagine without long development cycles or steep learning curves!

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Customer Review


Not recommend - tech dude -
Disappointed after go through the first 10 pages. The codes were successfully compiled with lots of warning points. I had to go into each each of them and commented out. But what is the point! The point is to get us to learn not to get confused why the codes were full of warnings.

Like other reviewer, I agree that the author might be a little bit rush on publishing the book. More details and explanations as well as images are needed.

If you are really into developing iPhone apps, I would recommend checking other books.


Excellent book for both programmers and non-programmers - MacHankStein - Houston, TX
I decided to wait until after my first iPhone app was accepted by Apple in the App store before reviewing this book. My app, based on the QuickConnect framework described in this book is lean and fast, and it was accepted by iTune within three days of submission. What I like about the book is that it showed me in the first chapter how to start developing my app with the QuickConnect framework. My app received 49 downloads on the first day. However, I then decided to start charging for the app and the number of downloads significantly declined.

There are several excellent reviews of this book, and I will not repeat their content here. You must understand that to develop iPhone apps in the way described in this book, you will need to have a Mac - a fast one is not required. You will also need to learn to use Apple's free development platform, XCode.

When I bought this book, I did not realize that the author had a QuickConnect google group and that he would answer my question when I got stuck with a private interface issue. I have bought many technical books, but I have never received personal help from an author before.

Using this book does not confine you to developing in HTML and javascript. He describes the Objective C code in his framework, which provides good examples for your own hybrid development in C, HTML, javascript and css.

I have done C programming in the past, but it is difficult, and one can work much faster using the techniques described in this book. One of my goals is doing custom iPhone app development for corporations, and now I can create prototype apps to show a client in a few hours. To get a competitive edge against HTML only developers, you extend your apps capabilities using the libraries provided by Apple. After the first few chapters, the book begins describing the objective C code within the QuickConnect framework. You do not need to understand these later chapters to start developing your own apps, but they will help you as your development skills improve.



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One-stop shopping for every aspect of iPhone development!

Whether you're a beginning programmer who wants to build an application for your iPhone or you're a professional developer looking to leverage the marketing power of the open iPhone SDK, this helpful guide has your needs covered. iPhone enthusiast and developer Neal Goldstein shows you the ins and outs of developing applications for the iPhone and iPod Touch and explains how to get your apps into the AppStore and market and sell them.

You'll learn the basics of getting started, download the SDK, context-based design, and fill your toolbox. Clear, easy-to-understand steps walk you through programming with Objective C or Cocoa and show you how to develop games and graphics. Plus, you'll discover how to design specifically for mobile apps.

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Getting started developing your own applications today with this fun and friendly guide.

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Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.

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