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Showing posts with label Development. Show all posts
Showing posts with label Development. Show all posts

iPad Application Development For Dummies

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//ARE YOU LIKE ME?//

Who am I? (Feel free to skip this part. I only provide this for those who are noobs like me). I'm a busy working professional and tech hobbyist who built his computer from the ground up, hacks or "jailbreaks" any device I can, uses the "advanced" features of intricate software suites such as Adobe CS4, feels equally comfy in Mac and PC world, etc. and blah blah, who learned everything the hard way - trial and error, countless hours of slamming my head in the wall, support forums, etc. Much of my woes come from the fact that I have the attention span of a 3 year old. Oh, and I've never taken a formal "tech" class, I'm not an engineer, and I know NOTHING, ZILCH, NADA about programming. I've never ever ever written even a single line of code (save again for pretty decent websites I've built using Dreamweaver, which writes the code for you). Anyway, I love Apple products (but don't worship them), yet I've never had an itch to "program" for any of them until the iPad. I simply love (okay, maybe it is worship) the way the iPad lays out content and media. So much so, that I'm determined, for no clear reason, to write an app for it. So like I normally do with these impulses, I registered and downloaded the iPhone SDK and Apple videos and jumped right in to writing my app because I was told it was "easy" - ah, not so fast. After the first Apple video and barrage of error messages in the SDK, I realized I was in over my head - way over. So, given the fact that I've already "built my app in my head" and that I'm impatiently trying to put it in action, I wanted something quick to get me there, because like my virtuoso guitar solos "in my head," my product is not quite performing like it is in my mind's eye. So I looked for help doing what I normally do - buying a bunch of books that I never read (I have a whole library of books on various "teach yourself" topics). Fortunately for me, as of this post, there were only a few that were geared toward someone like me, and only one that was dedicated to the iPad. I say fortunately for me, b/c I've never been a fan of the "Dummies" series, but picked this up b/c it was all there was. I'm thanking my lucky stars.

//BEGIN REVIEW//
This particular book is about as much - no, even more - than you can expect from a book introducing something like Objective-C, the iPhone SDK/xcode, and Cocoa Touch to an absolute programming "dummy". Again, in typical fashion, I quickly glossed over the beginning and tried to jump right into the "fun stuff". DON'T DO THAT. This book is so well organized and easy to read that you actually SAVE TIME by starting from the beginning and working your way through the examples and chapters. It doesn't take long at all. I've made my way through 3/4 of it in about 4-5 days (only in free time) and I can say that I'm not even the same person today that I was 4 days ago - it really is that good. The book is calibrated to someone who knows NOTHING about any of this, but yet it doesn't leave out the important things that everyone needs to know (e.g. the code examples). And when it's "glossing over" something, it tells you - exactly what someone like me needs. By the time you're 3/4 of the way through this book, you will understand about 3/4 of what you need to know to be dangerous with xCode/interface builder, and the rest of iPhone SDK. Unfortunately, that 3/4 is not enough to get you to that killer app - and that 1/4 remaining is where the wheat is separated. You will eventually need to learn Objective C programming. BOTTOM LINE: if you want a quick orientation into iPad/iPhone programming, enough to orient you and set you on course, this is a GREAT start. With this foundation, you can easily build your skills in no time using additional resources which I mention below. The same thing is true if you're new to Objective C but you've programmed other languages, such as C++. Only for those like that, you will get even more out of this book. I can't recommend this enough.

I will update when my killer app is online!!!

//END REVIEW//

ADDITIONAL RESOURCES: If you are a beginner like me, I suggest you get a book on Objective-C and one on Cocoa Touch Programming, in addition to this one. Now, based on what others have said here, I avoided Neil Goldstein's book on Obj-C, but I am now strongly reconsidering after reading iPad for Dummies. That said, I'm also reading "Programming in Objective-C 2.0" by Stephen Kochan and that has been invaluable for filling in the gaps; it's outstanding for the total beginner. I also picked up Sams Teach Yourself "Cocoa Touch Programming" in 24 hours which has been pretty good, but assumes some very basic knowledge. I usually read a chapter or so of each book at a time and find that this pace seems to work. I also downloaded all of Apple's videos which are so so. The MUCH BETTER series is done by Stanford and is available free on iTunes U - definitely download those for additional help. There are other resources too, but start with iPad for Dummies and build from there.

iPad Application Development For Dummies Features

  • ISBN13: 9780470584477
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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iPad Application Development For Dummies Overviews

Turn your iPad ideas into amazing apps with this exciting new guide!

Whether you're app development amateur or programming professional, you’ll discover how to get in on the App Store development gold rush and start developing for the iPad with this fun and easy guide. The iPad offers developers of all levels more opportunities than ever before to be a part of the app development game, and this book is your ticket to joining in the fun. You’ll learn the basics of getting started, downloading the SDK, using context-based design, and filling your toolbox. Then you’ll move on to using Objective-Cand Xcode to program robust and vibrant apps and games specifically for the mobile platform.

  • Offers a plain-English guide whether you’re a novice or a seasoned developer who is interested in developing iPad applications
  • Covers working with the multitouch interface and in split-screen mode
  • Provides useful advice on what applications thrive in the App Store and which have the most potential to turn a profit
  • Includes a companion Web site with source code

Packed with helpful advice on the ins and outs of developing great apps for mobile devices, iPad Application Development For Dummies gets you started creating cool new apps right away!

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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Customer Review



Excellent - Anthony Lawrence - Middleboro, MA USA
I just couldn't get interested in the iPhone - the small screen size just turned me off entirely and the pricey, locked in data plans didn't help either. When Apple announced the iPad I immediately saw the potential, ordered a 3G iPad (not shipped yet as I write this review), and set out to learn to program in the iPhone/iPad SDK.

Toward that end, I've been reading stacks of iPhone development books and while many of them are very good, none are as good as this as an overall introduction. That it focuses on iPad is important to me, but even without that focus I would still be praising this.

What I found most valuable were the chapters devoted to explaining how an app all fits together - what does what, when and how. That explanation has been missing from every other book I've read - hinted at, but never spelled out step by step. That's very important for someone like me just coming into this world.

I was also very appreciative of the advice about not thinking of the iPad as just a larger iPhone. I realized that already, but concrete examples really hammered that point home.

(Interestingly, the app I have in mind needs too much screen real estate to run on an iPhone, but the iPad is really too big for it - the book made me realize that I need to rethink the design completely.)

I noticed that the reviews of the authors "iPhone Application Development For Dummies" are a mixed bag and I assume that the same wide range of "love it/hate it" will be seen here. As a rank beginner who has never done ANY programming of this type (all command line apps before this), I'm firmly in the "loved it" camp. No, it doesn't tell me everything I need to know - what does? It DOES give me a very clear roadmap and introduction and does so much more effectively than anything else I have read so far.




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Iphone in Action: Introduction to Web and SDK Development

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I think this book is great. iPhone development is very complex, and the authors of this book make it accessible by giving diving into enough detail to make you productive quickly while gently introducing the more complicated concepts in later chapters.

Like other reviewers, I'm more interested in SDK development than web. However, chapters 10-19 are devoted solely to that purpose, and you miss nothing by starting directly on chapter 10, and always having the web development portion there should you ever need it. This really is two books in one.

Iphone in Action: Introduction to Web and SDK Development Features

  • ISBN13: 9781933988863
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  • Notes: Brand New from Publisher. No Remainder Mark.



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Iphone in Action: Introduction to Web and SDK Development Overviews

"The entry to the world of iPhone."

-Aiden Montgomery, Wile Ltd.

"If you're new to iPhone development, this is your book!"

-Larry C. Whipple, Mobile Productivity, Inc.

"Get this book. It's pure gold."

-Martijn Dashorst, Author of Wicket in Action

"The quick & easy guide."

-Premkumar Rajendran, HCL Technologies

"The only book on iPhone development I will ever need."

-Rama Krishna Vavilala, Author of ASP.NET AJAX in Action

The iPhone explodes old ideas of a cell phone. Its native SDK offers a remarkable range of features including easy-to-build graphical objects, a unique navigation system, and a built-in database, all on a location-knowledgeable device. Websites and web apps can now behave like native iPhone apps, with great network integration.

iPhone in Action is an in-depth introduction to both native and web programming for the iPhone. You'll learn how to turn your web pages into compelling iPhone web apps using WebKit, iUI, and Canvas. The authors also take you step by step into more complex Objective-C programming. They help you master the iPhone SDK including its UI and features like accelerometers, GPS, the Address Book, SQLite, and many more. Using Apple's standard tools like Dashcode, Xcode, and Interface Builder, you'll learn how to best use both approaches: iPhone web and SDK programming. This book is intended as an introduction to its topics. Proficiency with C, Cocoa, or Objective-C is helpful but not required.

What's Inside

  • A comprehensive tutorial for iPhone programming
  • Web development, the SDK, and hybrid coding
  • Over 60 web, Dashcode, and SDK examples


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Customer Review


Most useless iPhone development book out there. - C. warner - on my laptop
This book is horrible. Many key object descriptions are just one sentence. Every time I turn to this book for a solution I come away disapointed and continue my search somewhere else.

spend you money somewhere else, this book is not worth the cost of printing.


I got this book for the webkit section, but... - Jonathan K. Ho -
I'm the type of person who loves to see full source examples instead of just being fed the concepts. Unfortunately this book gives a snippet here and a snippet there and does not build up an example you can latch onto to say "yes I got that concept down in practice." This book could be so much more....



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iPhone SDK Application Development: Building Applications for the AppStore

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While this book is not as comprehensive as some have wanted, I found it to be a nice beginners tutorial to writing iPhone applications. The book starts out with an objective-C primer. Since objective-C has such an "interesting" syntax this is badly needed, even though I come from a strong programming background.

Each section includes a reasonably complex sample that puts that section's material to use. Most of the sections also include a "Further Study" area that gives you some homework. This is where the user can expand his knowledge through research and working with the tools.

The book jumps around a bit by first going over simple UI patterns, then spending time talking about audio services and networking, only to come back and spend more time with UI controls, only to jump back into audio/video. Still, one has to remember that this is a reference book and not a novel so jumping around is ok.

The sample applications that I have tried so far are ok and I feel like I have a much better grasp on how the iPhone system works.

This book is not an XCode or Interface Builder tutorial.

iPhone SDK Application Development: Building Applications for the AppStore Features

  • ISBN13: 9780596154059
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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iPhone SDK Application Development: Building Applications for the AppStore Overviews

This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications.

This book will help you:

  • Design user interface elements with Interface Builder and the UI Kit framework
  • Create application controls, such as windows and navigation bars
  • Build and manage layers and transformations using Core Graphics and Quartz Core
  • Mix and play sound files using AVFoundation, and record and play back digital sound streams using Audio Toolbox
  • Handle network programming with the CFNetwork framework
  • Use the Core Location framework to interact with the iPhone's GPS
  • Add movie players to your application

iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.


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Customer Review


good for advanced users - K. Addaquay - New York
i am surprised by some of the reviews this book is getting. personally..i think is WONDERFUL book...BUT not for beginners. i think if you already have a handle on things, this book can REALLY push your understanding to another limit. if you want to be held by the hand..step by step then please dont get this book, i totally understand where the other reviewers are coming from( YOU DONT BUILD APPS WITH INTERFACE BUILDING IN THIS BOOK ... everything is from scratch 100% code ). ...this book is a MIRACLE.


objective not subjective - J. Rawlings - Melbourne, VIC, Australia
Whats with all the complaining about how the api's and device capabilites SHOULD be??? who cares, keep your opinions to forums and blogs, no one wants to read about this who is starting out. Leaves a bad taste in your mouth as soon as you start reading.. asked myself the question, why is this guy even writing about the topic if he's so annoyed with the constraints?! Forget it, too frustrating to make any constructive progress.



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Getting Started with iPhone SDK, Android and others: Mobile Application Development - Create your Mobile Applications Best Practices Guide

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Getting Started with iPhone SDK, Android and others: Mobile Application Development - Create your Mobile Applications Best Practices Guide Overviews

This book covers the known relative differences between the most popular mobile platform development options for handheld devices such as personal digital assistants, enterprise digital assistants or mobile phones.

It helps guide developers in choosing a mobile platform for development on Information appliances, and covers iPhone SDK, Android, Java ME, Symbian, Lazarus, Python, .NET, BREW, Pocket PC, Microsoft Smartphone, Palm OS, Flash Lite and Microbrowser.

This book discusses everything from getting started with for example iPhone SDK, to using the development tools and technologies necessary to create applications for the iPhone and other mobile devices.

Get up to speed with the tools, frameworks, development best-practices, and design methods for creating your Mobile application.

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Professional iPhone and iPad SDK Application Development

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Professional iPhone and iPad SDK Application Development Overviews

Professional iPhone and iPad SDK Application Development provides step-by-step guidance for the developer using the very latest version of the iPhone SDK. There are numerous full standalone applications for the reader to create, build, and reuse. Features include:

  1. Developer Tools and how to use them, step by step
  2. Topics by application type
  3. Shows developers how to create Static Libraries
  4. Educates the developer on how to get their applications read for distribution and sale

Covering the application development process, object-oriented design, universal applications, navigation, attention views, data views, event processing, networking multimedia, application preferences, data storage, the pasteboard, images, unit testing, performance tuning, cocoa touch static libraries, and the iTunes app store concepts, this book will provide the reader with a wealth of information for creating top-notch applications.

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iPhone Application Development All-In-One For Dummies

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iPhone Application Development All-In-One For Dummies Overviews

One-stop shopping for every aspect of iPhone development!

Whether you're a beginning programmer who wants to build an application for your iPhone or you're a professional developer looking to leverage the marketing power of the open iPhone SDK, this helpful guide has your needs covered. iPhone enthusiast and developer Neal Goldstein shows you the ins and outs of developing applications for the iPhone and iPod Touch and explains how to get your apps into the AppStore and market and sell them.

You'll learn the basics of getting started, download the SDK, context-based design, and fill your toolbox. Clear, easy-to-understand steps walk you through programming with Objective C or Cocoa and show you how to develop games and graphics. Plus, you'll discover how to design specifically for mobile apps.

  • Aimed at both novice and seasoned developers who are interested in developing iPhone and iPod Touch applications
  • Shows you how to get started, download the SDK, and fill your toolbox
  • Walks you through developing games and graphics
  • Explains how to gets your apps into the AppStore and sell them

Getting started developing your own applications today with this fun and friendly guide.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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iPhone App Development: The Missing Manual

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iPhone App Development: The Missing Manual Overviews

Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.

  • Get to know the tools for developing your iPhone app
  • Design a great app before you start coding
  • Build a complex app with Xcode and Interface Builder
  • Decide how to brand your app-then beta-test that brand in the real world
  • Learn the inside scoop on how to get your app into the App Store
  • Promote your product, track sales, and build a strong customer following

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iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices

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iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices Features

  • ISBN13: 9780470556511
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iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices Overviews

iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices provides essential tips, tricks, and techniques for developing for the iPad, iPhone, or iPod touch. This book covers everything from the key features of the Objective-C language, to hands-on tips for getting the most from the Apple SDK, to inside information about programming the touch screen, accelerometer, GPS, graphics, sound, and connectivity. It includes all of the information a new developer needs to create her first application, and references facts for more experienced developers who need distilled information about the most important iPad, iPhone, and iPod touch technologies. Also included is a step by step guide to uploading products to the App Store, and designing projects that maximize buyer interest and sales potential.

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iPhone Application Development For Dummies

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I have no programing experience; however, this book makes it easy to understand how it works. It is very good at explaining little intricate details. I recommend it!

iPhone Application Development For Dummies Features

  • ISBN13: 9780470568439
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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iPhone Application Development For Dummies Overviews

Making Everything Easier!

With iPhone? Application Development for Dummies, Second Edition, you'll learn to:

  • Design small- or large-scale iPhone applications for profit or fun
  • Create new iPhone apps using Xcode?
  • Get your applications into the App Store
  • Work with frameworks

Got a good idea? Turn it into an app, have some fun, and pick up some cash!

Make the most of the new 3.1 OS and Apple's Xcode 3.2! Neal Goldstein shows you how, and even illustrates the process with one of his own apps that's currently being sold. Even if you're not a programming pro, you can turn your bright idea into an app you can market, and Neal even shows you how to get it into the App Store!

  • Mobile is different ? learn what makes a great app for mobile devices and how an iPhone app is structured
  • What you need ? download the free Software Development Kit, start using Xcode, and become an "official" iPhone developer
  • The nitty-gritty ? get the hang of frameworks and iPhone architecture
  • Get busy with apps ? discover how to make Xcode work for you to support app development
  • Off to the store ? get valuable advice on getting your apps into the App Store
  • Want to go further? ? explore what goes into industrial-strength apps

Open the book and find:

  • What it takes to become a registered Apple developer
  • How to debug your app
  • What's new in iPhone 3.1 and Xcode 3.2
  • What goes into a good interface for a small device
  • How applications work in the iPhone environment
  • Why you must think like a user
  • What the App Store expects of you
  • What makes a great iPhone app

Visit the companion Web site at www.dummies.com/go/iphoneappdevfd2e for source code and additional information on iPhone app development.

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Customer Review


Not Great - Bobo - Dallas, TX
I have gotten through the first 7 chapters of this book. I am going to switch to something else. I just feel like it is taking so long to actually accomplish anything. And from looking some of the intro videos from Apple, the author seems to be going the long way around the barn for everything. Here is what I want from an development book.

1) Outline the structure of what you are going to do
2) Fill in the appropriate code with explanations
3) Run the code

- Then repeat this process with expansions and improvements.

Here is the format of this book

1) Blab on forever about concepts, inserting lame jokes
2) Code things without explanation, just saying, we will explain why later
3) Go back and try to explain things after it is coded
4) Randomly switch topics like a stream of consciousness. Oh, why don't we stop here and worry about an icon....

I did not realize how bad I had it until I watched an apple developer conference video where the speaker demonstrated the power of Cocoa and Interface Builder to put together an application in an hour that does more than what I have gotten so far out of 7 chapters.

I just don't trust that this author is really sharing from his vast understanding of the best way to get things done.


Not the correct style/content for a development book - Manuel A. Ricart - Cottage Grove, MN United States
The content of the book is basic and is OK as an introduction, however there are a few things I don't like about this book:

1) Some key steps are usually missing or not highlighted enough. For example, in order to dismiss the keyboard on the "ReturnToMe" application, there's a very important setting that needs to be made in Interface Builder, without it, it doesn't work. This part is missing.

2) The code samples are fairly crude code. Instead of using a single value to determine something, additional instance variables are created. Not elegant, and worse not reusable. In this case, the sample code was to scroll a text field to account for the keyboard showing/hiding. Similarly values like phone numbers are stored multiple times in the code. A more elegant solution is to simply store the value on the UI where its shown, and to read it from the button/label when necessary.

3) Presentation of code samples sometimes direct the reader to "insert the after this text" type of thing. I understand the need to save space. However when right next to this I find screenshots of XCode that are useless for any purpose (like adding accessor methods), the logic doesn't hold. Scrap the picture and list the code, as this is always more useful to the reader.

4) While there's a lot of text to try and motivate development of useful apps, the sample apps spend time on useless minutia and skip important tips. For example a bit of effort goes into developing a 'hidden button' to what amounts to setting a preference for the application. The space would be better served by showing how to set an application preference. Other details like customizing the keyboard that will show when the user taps on a field is more useful and directly affects the usability of the application for the user. The sample doesn't do what the text preaches.

5) A cool feature on the ReturnToMe application is enabling the user to dial the number. However the way this was implemented is silly. Instead of providing a pointer to the API to dial a phone, the phone number is placed in a UIWebView (to get the feature for free). The code to this is 100X more than calling the API directly. - [[UIApplication sharedApplication] openURL:[NSURL [..]]. And yes, I want to see how to use the UIWebView, but that usecase is the wrong place for it.

After the initial application, the book jumps into a larger application. I find larger samples to be less useful to the reader than small recipe type snippets that cover API ground. While a complex app is cool, it should simply be a downloadable sample for readers to examine.




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iPhone Game Development (Developer Reference)

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I've had this book a while and after actually reading the book - unlike others - I wanted to add my 2 cents worth. Looking at the other reviews, I realized the main problem with this book is that it has the WRONG title. It should have been titled to "Beginning iPhone Game Development."

The books does great at getting you started. If you have an iPhone and just bought a Mac cause you want to start making iPhone Games - then this is a good book to start with. The author's even recommend start small and get a 0 Mac mini - to keep cost down. Of course, that is a common theme in this book - just the minimums to get you started on the tools and development environment. You start with getting you familiar with Apple's Developer Network and walks you through getting applications up and running on your iPhone. You even start with the obligatory "Hello World" app.

I must state that this book will not teach you how to write the next DOOM-Like 3d million dollar game for the iPhone. But you will learn to develop simple games on the iPhone that can be an attainable starting point for further research and development. There is also a lot of code resources on their site with great samples and resources.

If you have never programmed on a Mac or used Xcode/Objective-c on your Mac... then this book is a good place to get your feet wet in iPhone development. As a Windows Developer for years, Mac development if very different and Objective-C is a horrible language to just "pick up." so, that made this book a great place to start. Of course, if you have been doing Apple Mac programming for years with XCode/Objective-C, then you might want to skip this book and look for something deeper - cause you are not a beginner. As I said, the title is what is wrong not the book itself. I would rate this book for Novice to Intermediate. I do not agree with the publishers listing of Intermediate to Advance.







iPhone Game Development (Developer Reference) Features

  • ISBN13: 9780470496664
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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iPhone Game Development (Developer Reference) Overviews

New Apple Developer Series!

A technical and business guide to creating and selling iPhone games

If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your game to the App Store, and convince people to buy it.

You'll find full coverage of Cocoa Touch and other great features of the iPhone SDK, plus pages of real-world examples with step-by-step explanations. The book also includes loads of royalty-free code you can use for commercial development.

  • Apple's iPhone is not only a mobile phone, it's also a game platform rivaling big names like Nintendo and Sony; anyone can sign up for the Apple Developer Program and publish their works to the App Store
  • This hip book written by two successful gamers with over a decade of game development experience will teach you both the technical and business aspects of developing and publishing a game to the App Store, plus how to convince end-users to buy it
  • Includes examples with step-by-step explanations of actual games and apps currently on the App Store
  • A Companion Web site provides royalty-free code from the samples in the book, which you can use to jumpstart your own game development

Save weeks of development time with the expert guidance you'll find in iPhone Game Development!

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Customer Review


Not much of a game development book. - John Donovan - Germany
I wouldn't recommend this book if you wish to learn iPhone Game Development, they don't even have a reference to sprites, they don't run animations such as a walk cycle they show nothing of much use to 2D games unless they are games such as a tic tac toe or puck - i.e. where there are no animations just a solid state image bouncing about. The book is useful in other ways though so its not a complete loss, they do deal in detail with peer-to-peer networking etc such stuff which does belong in a game programming book and are very useful to know, so I wouldn't recommend this book if you would like to know how to code games with animations involving sprites but it is useful to have to know about networking specific to games so I would recommend it from that viewpoint which is why it got 3 stars and not 1.


"Beginning" iPhone Game Development... - David Ambrosius - Scottsdale, AZ
...should be the title of this book, like other reviewers have indicated. Still, I found it to be most helpful in demonstrating how developers can exploit the iPhone's tools to make more then just games. I would highly recommend this book as a companion to The iPhone Developer's Cookbook: Building Applications with the iPhone 3.0 SDK (2nd Edition), which I also purchased recently. Now, if I can only get them both back from the hands of my developers!

I would also recommend this book as a primer to multi-touch system applications. As developers, we need to start getting our minds, as well as our hands, around the multi-touch computer interfaces.



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iPhone Game Development with Flash CSX: Creating iPhone Games in Flash CSX from Start to Finish

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iPhone Game Development with Flash CSX: Creating iPhone Games in Flash CSX from Start to Finish Overviews

Starting with the next version of Flash, developers will be able to create applications and games directly for the iPhone using their existing skill sets. There are a number of new APIs and features that will be available to programmers, and a number of considerations for developers migrating from a web environment to a mobile one. "iPhone Game Development with Flash" will cover these new Flash capabilities unique to the iPhone, and will include information about optimization, testing, and deployment of games through the iTunes App Store.



There will be multiple example games throughout the book, highlighting the newest features for the iPhone, as well as the CSX development environment itself. These features include support for the iPhone's accelerometer, geo-locator, multi-touch screen, and hardware acceleration. By the end of the book, a developer should feel competent enough to build a game for the iPhone in Flash with any or all of these new abilities.


The companion web site includes: -A forum for people to ask questions/leave feedback. -All source code/tools referenced in the book available for download. -News and updates relevant to the book, along with Adobe updates.



--Create an iPhone game from scratch with Flash - move all the way from prototyping to deploying through the App Store - using all new features of the upcoming version of Flash - CSX.



--No additional development experience needed - outside of Flash (i.e. no Objective-C needed!).


--Devices like the iPhone are changing how designers design games, they need to intregrate new features like multitouch, accelerometer, and GPS.  This book provides THE solutions, with practical real-world examples on how to use the new Flash feature set specifically for iPhone game development.


--Create games like Chroma Circuit and Fickleblox (hot Flash iPhone games) available now for download from the Apple App Store.

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Learn iPhone & iPad Web App Development: HTML5, CSS3, JavaScript, UI Design, and Mobile Web Standards

Learn iPhone & iPad Web App Development: HTML5, CSS3, JavaScript, UI Design, and Mobile Web Standards Review










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Overviews

It seems that everyone and her sister has developed an iPhone App—everyone except you, the hard-working web professional. And now with the introduction of the iPad, you may even feel farther behind. But the time has come where you don’t need to struggle through Objective-C or master Apple’s Cocoa touch APIs. WebKit’s support for HTML5 means any ambitious web developer can join Apple’s second mobile App wave and create compelling apps that address the unique features of both the iPhone and the larger iPad.

Learn iPhone & iPad Web App Development takes you through every aspect of the latest Mobile Web Standards as well as the specific features of the iPhone and iPad. You’ll go beyond Web 2.0 and Ajax to learn about WebKit and Mobile Safari, HTML5 and CSS3, Vector Graphics and Multimedia support. You’ll discover what built-in hardware features of the iPhone and iPad you can use and how to take advantage of these device-specific capabilities.

The market for Web apps is expanding and the combination of iPhone and iPad makes this a very hot area—as well as a competitive one. You’ll want to know about all the advantages available to get ahead and stay ahead, and Learn iPhone & iPad Web App Development is the perfect starting point.

What you’ll learn

  • How to take your existing web skills and deploy them on iPad and iPhone
  • User interface design basics for both the small iPhone screen and the big iPad display
  • The keys to web app development built into HTML5, WebKit, and Mobile Safari
  • How to support mobile-media with iPhone- and iPad-specific features
  • How to take advantage of advanced features of CSS3 for graphics
  • How to address Apple’s touch screen interface and interact with Cocoa touch APIs

Who this book is for

Web designers and developers who want use their hard-earned skills and knowledge to create compelling mobile web experiences for iPhone and iPad users.

Table of Contents

  1. Development Tools
  2. Development Environment
  3. Debugging
  4. WebApp Anatomy
  5. Device limitations
  6. Mimic the iPhone UI
  7. Interesting CSS features
  8. HTML5 features
  9. Vector graphics
  10. Multimedia support
  11. Javascript OOP primer
  12. CSS3 advanced features
  13. DOM and selectors
  14. AJAX
  15. Touch and Gesture events
  16. Location API
  17. Data Storage
  18. Optimization
  19. Linking to native applications
  20. Using Frameworks

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