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Developing Hybrid Applications for the iPhone: Using HTML, CSS, and JavaScript to Build Dynamic Apps for the iPhone

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Before my review I want to tell you about my background. I have been a web developer (html,dhtml,js,ajax,php,asp,asp.net,cfm) since 1999. I have also done a ton of client server apps on windows with unix / oracle backend. Just recently i released three apps on the android os, with one of them being a phonegap app. So my understanding of programming and is pretty extensive. I have also taken the Stanford iTunes course on iPhone development, which is a must do for any wannabe iPhone dev.

For me I wanted to be able to utilize my abilities to develop apps efficiently. Since I am not a huge fan of Obj-C, I couldn't do that with the native language of the iphone. This book helps you understand how to utilize the main functions of the phone (play sound / accel / gps) without having to write much Obj-C.

As far as moving Dashcode to xCode, this is a very simple process. Once you learn it, which it only takes one time doing it, you will fly through it. I do remember seeing a video the author posted on his website on how to do this. So if you struggle understanding how to migrate the source from Dashcode to xCode, take a look at the authors site.

Something that is really nice that the author did was include a ton of examples on how to use QCiPhone. This includes Dashcode and xCode examples. It includes a nice map example. However it is not the embedded 3.0 map, it is a little different but still works nicely. It allows you to place pins on the map as well as use your fingers to pinch and expand.

So far the book does not mention the use of google group the author set up. If you have questions, you can always post them on the QC google group. Which I have been out there many times searching for methods other users have posted. You can also communicate with the author directly on that site. He is very helpful.

I like how the author has given you a nice model to follow, ie. Validation Control Functions, Business Control Functions, View Control Function, and Error Control Functions. By following this model, you can create a nice modular app with reusable code.

Overall, the book is a great place to start developing your first web app that you put on the app store.

Developing Hybrid Applications for the iPhone: Using HTML, CSS, and JavaScript to Build Dynamic Apps for the iPhone Features

  • ISBN13: 9780321604163
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $39.99
Offer Price : $12.00



Developing Hybrid Applications for the iPhone: Using HTML, CSS, and JavaScript to Build Dynamic Apps for the iPhone Overviews

“For those not ready to tackle the complexities of Objective-C, this is a great way to get started building iPhone apps. If you know the basics of HTML, JavaScript, and CSS, you’ll be building apps in no time.”

—August Trometer, Owner of FoggyNoggin Software, www.foggynoggin.com

 

Discover the Easier, Faster Way to Build High-Quality iPhone Applications

 

Now, you don’t need to dive headfirst into Objective-C to write state-of-the-art applications for the iPhone. You can use web development tools and technologies you already know: JavaScript, HTML, and CSS. In this book, long-time web and mobile application developer Lee S. Barney shows you how to use the QuickConnect and PhoneGap frameworks to create secure, high-quality, modular hybrid iPhone applications.

 

Lee S. Barney walks you through the entire hybrid iPhone development process, from creating great user interfaces to compiling, deploying, and executing applications. Along the way, he introduces techniques and sample code designed to streamline development, eliminate complexity, optimize performance, and leverage all iPhone’s native capabilities—from its accelerometer and GPS to its built-in database. Coverage includes

 

  • Using Dashcode and Xcode together to create unique, exciting hybrid iPhone applications
  • Using the QuickConnect JavaScript API to perform tasks ranging from vibrating the phone to accessing the accelerometer and GPS location data
  • Accessing native iPhone functionality using the PhoneGap JavaScript API
  • Storing, retrieving, and managing data on the iPhone, even without network access
  • Using XMLHttpRequest to access or synchronize remote data and use web services
  • Creating Google-based maps for your own app that work like those you see in the iPhone’s Maps application

 

This book systematically lowers the barriers to iPhone development, enabling web developers to build any iPhone application they can imagine without long development cycles or steep learning curves!

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Customer Review


Not recommend - tech dude -
Disappointed after go through the first 10 pages. The codes were successfully compiled with lots of warning points. I had to go into each each of them and commented out. But what is the point! The point is to get us to learn not to get confused why the codes were full of warnings.

Like other reviewer, I agree that the author might be a little bit rush on publishing the book. More details and explanations as well as images are needed.

If you are really into developing iPhone apps, I would recommend checking other books.


Excellent book for both programmers and non-programmers - MacHankStein - Houston, TX
I decided to wait until after my first iPhone app was accepted by Apple in the App store before reviewing this book. My app, based on the QuickConnect framework described in this book is lean and fast, and it was accepted by iTune within three days of submission. What I like about the book is that it showed me in the first chapter how to start developing my app with the QuickConnect framework. My app received 49 downloads on the first day. However, I then decided to start charging for the app and the number of downloads significantly declined.

There are several excellent reviews of this book, and I will not repeat their content here. You must understand that to develop iPhone apps in the way described in this book, you will need to have a Mac - a fast one is not required. You will also need to learn to use Apple's free development platform, XCode.

When I bought this book, I did not realize that the author had a QuickConnect google group and that he would answer my question when I got stuck with a private interface issue. I have bought many technical books, but I have never received personal help from an author before.

Using this book does not confine you to developing in HTML and javascript. He describes the Objective C code in his framework, which provides good examples for your own hybrid development in C, HTML, javascript and css.

I have done C programming in the past, but it is difficult, and one can work much faster using the techniques described in this book. One of my goals is doing custom iPhone app development for corporations, and now I can create prototype apps to show a client in a few hours. To get a competitive edge against HTML only developers, you extend your apps capabilities using the libraries provided by Apple. After the first few chapters, the book begins describing the objective C code within the QuickConnect framework. You do not need to understand these later chapters to start developing your own apps, but they will help you as your development skills improve.



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Professional iPhone and iPad SDK Application Development

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Price : $44.99
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Professional iPhone and iPad SDK Application Development Overviews

Professional iPhone and iPad SDK Application Development provides step-by-step guidance for the developer using the very latest version of the iPhone SDK. There are numerous full standalone applications for the reader to create, build, and reuse. Features include:

  1. Developer Tools and how to use them, step by step
  2. Topics by application type
  3. Shows developers how to create Static Libraries
  4. Educates the developer on how to get their applications read for distribution and sale

Covering the application development process, object-oriented design, universal applications, navigation, attention views, data views, event processing, networking multimedia, application preferences, data storage, the pasteboard, images, unit testing, performance tuning, cocoa touch static libraries, and the iTunes app store concepts, this book will provide the reader with a wealth of information for creating top-notch applications.

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Practical REST on Rails 2 Projects (Practical Projects)

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Price : $42.99
Offer Price : $0.03



Practical REST on Rails 2 Projects (Practical Projects) Overviews

Practical REST on Rails 2 Projects is a guide to joining the burgeoning world of open web applications. It argues that opening up your application can provide significant benefits and involves you in the entire process—from setting up your application, to creating clients for it, to handling success and all its attendant problems.

  • This book is the essential resource for anyone who wants to make their web application a full participant in the new Internet.
  • This book is intended for intermediate–to–advanced Rails developers—people who use Rails regularly for sites and applications more complicated than the prototypical roll–your–own blog.
  • In particular, it’s targeted at Rails developers who want to be good Web 2.0 citizens—sharing the functionality of their app with other sites to the betterment of everyone.
  • Application projects include iPhone, Facebook, and REST for the enterprise.

What you’ll learn

  • Develop REST web services in Rails 2 Framework.
  • Build from the server–side perspective and integrate with PHP.
  • Build from the client side using a JavaScript widget.
  • Develop RESTful application on Rails for the Apple iPhone.
  • Create a Facebook application using REST on Rails.
  • Examine REST on Rails for the Enterprise.

Who is this book for?

This book is intended for intermediate–to–advanced Rails developers—people who use Rails regularly for sites and applications more complicated than the prototypical roll–your–own blog.

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iPhone Application Development All-In-One For Dummies

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iPhone Application Development All-In-One For Dummies Overviews

One-stop shopping for every aspect of iPhone development!

Whether you're a beginning programmer who wants to build an application for your iPhone or you're a professional developer looking to leverage the marketing power of the open iPhone SDK, this helpful guide has your needs covered. iPhone enthusiast and developer Neal Goldstein shows you the ins and outs of developing applications for the iPhone and iPod Touch and explains how to get your apps into the AppStore and market and sell them.

You'll learn the basics of getting started, download the SDK, context-based design, and fill your toolbox. Clear, easy-to-understand steps walk you through programming with Objective C or Cocoa and show you how to develop games and graphics. Plus, you'll discover how to design specifically for mobile apps.

  • Aimed at both novice and seasoned developers who are interested in developing iPhone and iPod Touch applications
  • Shows you how to get started, download the SDK, and fill your toolbox
  • Walks you through developing games and graphics
  • Explains how to gets your apps into the AppStore and sell them

Getting started developing your own applications today with this fun and friendly guide.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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iPhone App Development: The Missing Manual

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iPhone App Development: The Missing Manual Overviews

Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.

  • Get to know the tools for developing your iPhone app
  • Design a great app before you start coding
  • Build a complex app with Xcode and Interface Builder
  • Decide how to brand your app-then beta-test that brand in the real world
  • Learn the inside scoop on how to get your app into the App Store
  • Promote your product, track sales, and build a strong customer following

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Cloud Computing, A Practical Approach

Great Price "Cloud Computing, A Practical Approach" for $21.73 Today



Is your company considering migrating to the Cloud? What Cloud strategy is best for your organization? Are you having troubles identifying the major Cloud Vendors or even how to begin using their technology? Are you interested in knowing what the big deal is about the buzz surrounding Cloud? Are you trying to separate fact from fiction about the Cloud? Look no further than Cloud Computing: A Practical Approach, an good introduction to Cloud Computing. The authors of this book have provided a well-structured apologetic and business case for using Cloud Computing Technology; this book has a little bit for everyone: IT Administrators, Architects, Developers, Managers, Executives, etc. Even someone, with general knowledge of IT, such as mobile users, can benefit from this book. In fact, the authors state in the preface that the book is for "anyone who wants to learn about cloud computing" (xiv).

The books is organized in three sections: Getting Started, Cloud Computing Technology, and Cloud Computing at Work, the heart of the book .

The First Section, Getting Started, comprising 88 pages, introduces and explains various Cloud `basics', including the clearing up the confusion over the meaning of "Cloud". According to the authors,
"In essence, cloud is a construct that allows you to access applications that actually reside at a location other than your computer or other Internet-connected device; most often, this will be a distant datacenter...The beauty of cloud computing...is that another company hosts your application (or suite of applications, for that matter). This means that they handle the costs of servers, they manage the software updates, and--depending on how you craft your contract--you pay less for the service" (p. 4).
After providing a brief overview, topics as cloud components, Infrastructure as a Service (IaaS), Platform as a Service (PaaS),Software as a Service (SaaS), and Storage are all explained. The pros and cons of using Cloud Computing are stated in a fair manner, although the benefits of the Cloud are given edge. Nonetheless, the authors present a comprehensive list of concerns and issues, such as security and privacy, that all should be know before transitioning to the cloud. The authors warn that in some cases it is best not to use Cloud Computing. The major Cloud `Titans', such as Amazon, Google, Microsoft, SalesForce, etc, are also highlighted along with some of their offerings. The `Business Case for the cloud' (p. 69-87) is presented in a very adequate manner.

Cloud Computing Technology (76 pages) highlights the Infrastructures of the cloud, such as the Hardware, the networking protocol, and the way Customers and Developers can access the Cloud.

Lastly, the main section, Cloud Computing At Work, almost twice as longer than any of previous sections(154 pages), expands upon topics introduced in Getting Started (and briefly mentioned in Cloud Computing Technology) such, SaaS, Software + Services, and the trade-offs between a `public'(external) Cloud and a Local (internal) Cloud, and a mixed solution of both . In addition, some of the common services that are used by the general population, such a Google mail, Google Docs, or MSN Hotmail are also explained. Some of the discussion on "Virtualization" seems misplaced and should have been included in section II, Cloud Computing Technology.

The book includes three appendices which are probably worth the price of the book by itself. It includes a short, but useful Glossary, and a most beneficial list of who's who of Cloud vendors (over 60), with their sites and brief descriptions of the offerings (p. 319-22). Furthermore, a table of World Wide Web resources on Cloud Computing is provided for further research (p. 324-25).

One of highlights of the book is that it contains many helpful diagrams, and various website snapshots of various Cloud Vendors and their offerings. The listing of vendors' price offerings, key features, services, and URLs are some of the strongest points of the book. It also presents lesser known, but intriguing and innovative companies, Cloud based applications and tools, such "Skytap Virtualization Lab" (p 281-84). Also, there are brief sections on how to start development on the Cloud (Google, SalesForce, and Azure); However as developer I was craving for more.

The Best practices for Migrating and Utilizing the Cloud (p. 297-309) are very thoughtful and sensible in my estimation, although by no means exhaustive. The authors note, "When you plan to move to a cloud solution, there ways to go bout making the change to ensure an optimal experience while paying less than a colossal price. It stars with your analysis and selection of a vendor, and continues with your day-to-day usage of that service" (p. 306). These three factors are in explored in some detail in the chapter. It seems like all the Cloud Computing topics are covered, even if briefly.

Some of the strengths of the book are also its weaknesses. By its very nature of trying to reach a wide audience, some parts will be appealing to some, while others will seem uninteresting. The authors typically introduce topics in an outline form and then discuss them in an orderly fashion. Initially, this allows the readers to get acquainted with terminology, technology, offerings, and benefits of Cloud Computing. However, after a while, some of information becomes repetitive. For example, I suppose for a newbie to this will be very a helpful pedagogue to constantly hammer-in the concepts repeatedly.

At times the book feels like a marketing ploy for the Cloud. Some may find the comments, embedded throughout the book, by Cloud Vendor to be illuminating, but I wanted to see less of it. However, this may say more about me, as a developer. Furthermore, the Authors intend the book to include a wider audience, such as Executives. In this, the authors succeed for the most part. Lastly, sometimes, it is not always clear how all some sections and/or technologies integrate with one another. Even though the book does succeed in including information for a very broad audience, some newbies may have trouble to understanding certain concepts or terminology, since the authors don't go in-depth in various instances.

Despite these minor quibbles, I find the book enlightening on the various vendors and their offerings. If you are new to the cloud or a looking reasons to move to the cloud, either in part or completely, this books makes many compelling reasons for it. At the same time, the book provides a fair assessment of the current problems of Cloud.

I highly recommend this book as a good introduction to Cloud Computing. However, if you don't' have .99 to dish out for the book (Amazon is currently selling at .39), check the free podcasts from PluralSight and you get essentially an abbreviated discussion on many of topics covered in the book.

Cloud Computing, A Practical Approach Features

  • ISBN13: 9780071626941
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $39.99
Offer Price : $21.73



Cloud Computing, A Practical Approach Overviews

"The promise of cloud computing is here. These pages provide the 'eyes wide open' insights you need to transform your business." --Christopher Crowhurst, Vice President, Strategic Technology, Thomson Reuters

A Down-to-Earth Guide to Cloud Computing

Cloud Computing: A Practical Approach provides a comprehensive look at the emerging paradigm of Internet-based enterprise applications and services. This accessible book offers a broad introduction to cloud computing, reviews a wide variety of currently available solutions, and discusses the cost savings and organizational and operational benefits. You'll find details on essential topics, such as hardware, platforms, standards, migration, security, and storage. You'll also learn what other organizations are doing and where they're headed with cloud computing. If your company is considering the move from a traditional network infrastructure to a cutting-edge cloud solution, you need this strategic guide.

Cloud Computing: A Practical Approach covers:

  • Costs, benefits, security issues, regulatory concerns, and limitations
  • Service providers, including Google, Microsoft, Amazon, Yahoo, IBM, EMC/VMware, Salesforce.com, and others
  • Hardware, infrastructure, clients, platforms, applications, services, and storage
  • Standards, including HTTP, HTML, DHTML, XMPP, SSL, and OpenID
  • Web services, such as REST, SOAP, and JSON
  • Platform as a Service (PaaS), Software as a Service (SaaS), and Software plus Services (S+S)
  • Custom application development environments, frameworks, strategies, and solutions
  • Local clouds, thin clients, and virtualization
  • Migration, best practices, and emerging standards

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Customer Review



Cloud Computing Book - Kristen E. Petherbridge -
Product was everything it was said to be. Would have liked it to be shipped faster.



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iPhone Camera Programming Exercises

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* These exercises saved me a lot of time. Well worth the .95 price
* A great start to getting familiar with the new and changed camera features for iPhone OS v3.x.
* Norman comments pretty much every line of code and include several NSLog statements. Really helped me learn what is going on, instead of just copying a bunch of lines of code.
NOTE: You don't have to have a Kindle to use this. You can download the Amazon Kindle app for iPhone and iPod touch and view it on your handheld. The screen is a little small for viewing code, but the reader is free and it works! I can't find a way to copy / paste code, so you will need to type the lines manually. This appears to be a limitation of the Kindle reader, not Norman's offering.


Rating :
Price : $4.95




iPhone Camera Programming Exercises Overviews

Here you will find interesting exercises that show you, step-by-step, how to write programs that use the iPhone's built-in camera.

The book provides you with several unique benefits:

Unique Benefit #1: Written from scratch for the new iPhone OS 3.1 Camera Interface.

While other books cover the previous, less functional camera interface that was in iPhone OS 2.x and 3.0, this book focuses 100% on the new iPhone OS 3.1 Camera Interface.

Unique Benefit #2: Step-by-Step Exercises.

If you are a beginner, you can follow every step, and learn every key skill. If you are an expert, you can skip directly to those steps you need to refresh or enhanced your existing skills.

Unique Benefit #3: As few words as possible, but no fewer.

While some books focus on writing as many words as possible, the goal here is to write only the key words that you need to quickly learn and master iPhone programming skills.

The iPhone OS 3.1 technologies that you will use in these exercises include:

UIImagePickerController

This class handles the details of displaying a camera, a photo library, or a photo album. While this class existed in previous versions of iPhone OS, additional functionality was added in iPhone OS 3.1 to provide a camera overlay view and program control of taking a photo.

UIImagePickerControllerDelegate

This protocol provides two methods for notifying you of the user's selection (cancel or select photo) when using the UIImagePickerController. As with the class, this protocol has additional functionality in iPhone OS 3.1.

UIImage

This class represents the image taken by the camera.

As you work through these exercises, here are some of the skills that you will learn.

* How to display the default camera.
* How to override the default camera with your own custom view.
* How to scale the camera image.
* How to save the camera image.
* How to take control of the camera shutter button, pressing the button under program control.

Contents

Introduction

Exercise 1. Create New Xcode Project

Exercise 2. Determine Photo Source Type

Exercise 3. Display Camera

Exercise 4. Respond To Camera Buttons

Exercise 5. Add Move and Scale (Editing)

Exercise 6. Save Images To Photo Album

Exercise 7. Add Camera Overlay View - Part 1

Exercise 8. Add Camera Overlay View - Part 2

Exercise 9. Hide Camera Buttons

Exercise 10. Program Control of Shutter

UIImagePickerController Reference

UIImagePickerControllerDelegate Reference

UIImageWriteToSavedPhotosAlbum() Reference


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Customer Review





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